Originally posted by Silent Master
We have been over this, I was talking about the people I've seen comment on them, thus I only needed to read their posts to know their opinion.
Which is only a few people. A few people can't possibly be almost everyone WHO WATCHED THE SCENE.
And how did we been over this? This is your first post you attempted to clarify your statement.
They ONLY appear to be faster for 2 reasons
1. The director shot the scenes that way i.e. sped them up and implemented cut scenes to make them appear faster.
2. In the specific scenes, they always appear faster because of the same method many MA movies use, even 40 year old kung fu movies... When you're shown doing a lot of blocking, it will always appear really fast. It doesn't even have to be against somebody, we see Wing Chun using that wood blocking dummy with many protruding limbs, and practicing his blocking with it. Look at how fast it appears when you're just shown blocking and that is all you need to do. Ozy's scenes don't appear that way because he's ending the exchanges in most cases right away. Block, counter... exchange ends. Block, counter... exchange ends. How on earth would that type of fight sequence ever appear as fast as one fighter punching and the other fighter blocking for 10 seconds? It never would.
Further, and this point has never been able to be gotten around. Ozy didn't NEED to fight any faster. He blocked every single blow with the utmost of ease. People clamored about him needing to fight faster or show faster fighting speed. It was absolutely not necessary that he does. We see based on his bullet catch feat how fast he can move his arm. If he was pushed, he could obviously move faster, but he wasn't. It's like seeing somebody crush a ant with his foot, and asking him why he didn't use a sledgehammer. Why? He was casually winning like a stroll in the park. He was talking to them, turning his back, blocking multiple strikes from both with ease. Yet he needed to move faster LOL. Okay.
Lastly, and this point has also never been gotten around. The Watchmen is an older movie. The director very clearly didn't see the need to show real time movements in his scenes. He'd either slow them down (assassination scene.. if that was shot to speed, he'd be moving vastly faster than what was shown to disarm him... but instead he used slow mo). Or the in bullet catch feat... we see his arm move. If that was done with human level perception for the audience... we would've seen absolutely nothing his arm would've moved so fast. Yet we can see his arm, clearly demonstrating the director wanted us to see what happens. It's the same concept with Superman vs. Zod fights.. we see them punch.. they look to be fighting at human level speed... yet we know they were likely fighting much much faster than that. They want the audience to see.
Further proof of this... In the scene where RO and NO first try and get Ozy... Notice after he dodges RO... Listen to the audio effect... you hear a SWOOSHING sound when Ozy quickly turns around to deal with NO and throw a chair at him. Why would there be a swooshing sound indicative of speed their? Obviously because that was his way of showing speed without it being visually blurry. We also so this later on when Ozy is fighting NO in combat... he here the swooshing sound again when ozy dodges a kick. Clearly indicating speed, superhuman speed. Which we clearly know he has... The assassination scene, comedian scene, bullet catch etc etc. The scenes being shot differently by no means is it factual one was faster than the other.
here's a quick example video I found showing how blocking and close h2h fighting can appear really fast, even an old man doing it, it seems fast. It's because visually close quarters fighting with one person blocking and the other person offensive will ALWAYS appear faster than a fighter blocking once... then countering and exchange over. That will never appear as fast.