Saitama runs the marvel hardcore gauntlet

Started by h1a843 pages

Originally posted by DarkSaint85
I can't hold your hand forever. You really do need to think a bit more.

Sometimes it's the Messenger who Communicates faultily.
But it's you who want me to understand something. So it's your choice really.

Originally posted by Sin I AM
Get a room

Only if you slide through. 😉

Originally posted by h1a8
Those options wouldn't be available to me at the start. So I would choose hitting as hard as I can from where I stand. And I someone told me the options prior to battle then I would still choose they same out of fear of allowing my opponent to mobilize or activate his powers.
Of course the option of hitting the hardest you can by building up flight speed is available for you at the start. It's a matter of wanting to do it.

Is there a Sentry opponent you wouldn't be scared out of your mind to build up speed and hit them with your hardest punch, to the point where you'd rather just do a spastic, small distance bullrush and hope for the best?

Let's say that even if this intricate, 150 IQ tactic of flying to build up speed and bullrush the hardest you can is not something that ever comes to your mind, I just telepathically imprint it as an option into your mind. Would you still choose to not do it, regardless?

Btw, how much distance would he need to achieve [FT]L by flying straight on, in your estimation?

Originally posted by Philosophía
Of course the option of hitting the hardest you can by building up flight speed is available for you at the start. It's a matter of wanting to do it.

Is there a Sentry opponent you wouldn't be scared out of your mind to build up speed and hit them with your hardest punch, to the point where you'd rather just do a spastic, small distance bullrush and hope for the best?

Let's say that even if this intricate, 150 IQ tactic of flying to build up speed and bullrush the hardest you can is not something that ever comes to your mind, I just telepathically imprint it as an option into your mind. Would you still choose to not do it, regardless?

Btw, how much distance would he need to achieve [FT]L by flying straight on, in your estimation?

You didn't understand my post. I said that if someone told me the options prior to battle then I would still choose to blitz from where I stand
, out of fear of allowing my opponent to mobilize or activate their powers.
According to the bullet catch feat, Sentry can cover 0.5km in 0.007s starting from rest. So I would rather my opponent have 0.007 s to act that more than a second. My opponent could be a telepath, reality warper, glass Canon, etc.

So if I don't know my opponent then what do you think would be the optimal strategy to start the fight?

Originally posted by Classic NES
Anytime brotty.

Brotty = bro booty, yes?

Originally posted by h1a8
You didn't understand my post. I said that if someone told me the options prior to battle then I would still choose to blitz from where I stand
, out of fear of allowing my opponent to mobilize or activate their powers.
According to the bullet catch feat, Sentry can cover 0.5km in 0.007s starting from rest. So I would rather my opponent have 0.007 s to act that more than a second. My opponent could be a telepath, reality warper, glass Canon, etc.

So if I don't know my opponent then what do you think would be the optimal strategy to start the fight?

I did understand your post -- which is why I asked if this cowardice of yours which leads to a spastic straight line bullrush applies in general, and you'd never want to build up speed to hit as hard as you can. Because in most matches, as the forum rules state, you have basic knowledge of your opponent -- so if there's an opponent who is not Professor Xavier or Franklin Richards, you'd still never want to build up speed and hit at FTL?

I'm trying to see this very fascinating though process of yours, given this discussion has went through various phases -- from going from "the battlefield is only 0.5km, I have to go in a straight line!", then "No other thoughts would have entered my head. I play spades and I make logical mistakes! My logic can only do so much!" and now "even if I did think of it, I'd be scared to do it, what if I face the reality warpers!?". So I want to see what you would do if, say, you wouldn't face a crippled telepath or reality warper.

Originally posted by Philosophía
I did understand your post -- which is why I asked if this cowardice of yours which leads to a spastic straight line bullrush applies in general, and you'd never want to build up speed to hit as hard as you can. Because in most matches, as the forum rules state, you have basic knowledge of your opponent -- so if there's an opponent who is not Professor Xavier or Franklin Richards, you'd still never want to build up speed and hit at FTL?

I'm trying to see this very fascinating though process of yours, given this discussion has went through various phases -- from going from "the battlefield is only 0.5km, I have to go in a straight line!", then "No other thoughts would have entered my head. I play spades and I make logical mistakes! My logic can only do so much!" and now "even if I did think of it, I'd be scared to do it, what if I face the reality warpers!?". So I want to see what you would do if, say, you wouldn't face a crippled telepath or reality warper.

But the general population doesn't know what Saitama is capable of. So Sentry wouldn't know anything about him. Saitama would just be a random opponent.

It's not cowardice to choose the optimal strategy. I listed telepathy or reality warping as examples. There are countless more possibilities where, if given enough time, my opponent can activate their powers and win. Hence, my glass Canon reference.

But for the sake of the hypothetical, let's assume Sentry knows exactly what Saitama is capable of.

So we have a supersonic blitz taking 0.007 s and hitting with 9.8e11 J of energy + the strength of Sentry
Vs
allowing opponent to mobilize (now my blitz will miss) by going backwards or spinning in a circle first (to generate more speed before blitzing).

See your strategy isn't even optimal.
In Summary, Saitama isn't going to stand still. Sentry's flight WILL NOT perfectly trace the random motion of Saitama while Sentry is flying at FTL. This is because Sentry will not have the perception to navigate at that speed at such close distances. At that speed, Sentry has to choose his destination prior and then fly to it without having the ability to alter mid flight. Like throwing a punch at a target or shooting a gun (2 examplems of this below)

1st example
Think of a boxer throwing a punch where his opponent moves their head. The boxer will not alter the path of his punch to match the movement of the head because of the lack of perceptions (reaction time is not fast enough). That's why boxers often miss when their opponents Bob and weave. They typically aim at a certain spot before throwing the punch.

2nd example
Let's say you have perfect aim when it comes to shooting still targets with a gun. Will you be able to hit a target that's moving randomly at 25mph (speed of waving your hand around)? No you won't. You will miss everytime.

Originally posted by h1a8
But the general population doesn't know what Saitama is capable of. So Sentry wouldn't know anything about him. Saitama would just be a random opponent.

It's not cowardice to choose the optimal strategy. I listed telepathy or reality warping as examples. There are countless more possibilities where, if given enough time, my opponent can activate their powers and win. Hence, my glass Canon reference.

But for the sake of the hypothetical, let's assume Sentry knows exactly what Saitama is capable of.

So we have a supersonic blitz taking 0.007 s and hitting with 9.8e11 J of energy + the strength of Sentry
Vs
allowing opponent to mobilize (now my blitz will miss) by going backwards or spinning in a circle first (to generate more speed before blitzing).

See your strategy isn't even optimal.
In Summary, Saitama isn't going to stand still. Sentry's flight WILL NOT perfectly trace the random motion of Saitama while Sentry is flying at FTL. This is because Sentry will not have the perception to navigate at that speed at such close distances. Think of a boxer throwing a punch where his opponent moves their head. The boxer will not alter the path of his punch to match the movement of the head because of the lack of perceptions (reaction time is not fast enough). That's why boxers often miss when their opponents Bob and weave.

But I'm not talking about Saitama -- I've already said this repeatedly. This is hypotetical, regarding the capabilities of Sentry and whether or not he's capable of bullrush [FT]L, whether you'd think of doing it and whether you would apply them in battle. You cannot think of fights, given basic knowledge you get of the opponent, where this strategy would blossom in that beautiful head of yours, and then apply it? You'd always spastically bullrush in 500m just in case your opponent is a really well hidden reality warper or has some nebulous powers?

Interesting.

Btw, you've already admitted that you'd fail if you choose a bullrush at the start against Saitama:

This is OPM and I would get koed or killed after the first fail.

So you literally choose the stupidest strategy, get killed/KOED, and then say you're choosing the optimal strategy? Instead of increasing the speed and potency of your attack?

The HIS is really strong here, I'm afraid, my friend.

Darksaint tried to give you a hint but, unfortunately for you, the spades-driven deduction capabilities aren't quite that strong. Which is ok.

Originally posted by StiltmanFTW
Brotty = bro booty, yes?

😆

Other than bro booty what other kind of booty are there

Originally posted by MrMind
Other than bro booty what other kind of booty are there

There's also no booty, which is your natural state

Originally posted by Philosophía
But I'm not talking about Saitama -- I've already said this repeatedly. This is hypotetical, regarding the capabilities of Sentry and whether or not he's capable of bullrush [FT]L, whether you'd think of doing it and whether you would apply them in battle. You cannot think of fights, given basic knowledge you get of the opponent, where this strategy would blossom in that beautiful head of yours, and then apply it? You'd always spastically bullrush in 500m just in case your opponent is a really well hidden reality warper or has some nebulous powers?

Interesting.

Btw, you've already admitted that you'd fail if you choose a bullrush at the start against Saitama:

So you literally choose the stupidest strategy, get killed/KOED, and then say you're choosing the optimal strategy? Instead of increasing the speed and potency of your attack?

The HIS is really strong here, I'm afraid, my friend.

Darksaint tried to give you a hint but, unfortunately for you, the spades-driven deduction capabilities aren't quite that strong. Which is ok.

Basic knowledge as far as what the Audience (me and you) knows and not the general public (forum rules)?

In that case, with everything being known then there is no optimal strategy. Sentry loses no matter what he does. He will miss 100% of the time with your strategy (as I explained) and possibly hit Saitama with mine (but it won't ko Saitama).

But in terms of fighting random opponent where we have basic knowledge (forum rule definition) then my strategy would be optimal.

Originally posted by Sin I AM
There's also no booty, which is your natural state

Dead

Originally posted by h1a8
Basic knowledge as far as what the Audience (me and you) knows and not the general public (forum rules)?

In that case, with everything being known then there is no optimal strategy. Sentry loses no matter what he does. He will miss 100% of the time with your strategy (as I explained) and possibly hit Saitama with mine (but it won't ko Saitama).

But in terms of fighting random opponent where we have basic knowledge (forum rule definition) then my strategy would be optimal.

Given basic knowledge of the opponent as stipulated in the forum rules -- can your beautiful, silky and tasty brain [you're turning me into Hannibal Lecter here!] think of situations where the optimal strategy would not be spastically bullrushing in 500m, and instead building up speed and hitting as hard as possible?

[FT]L is much faster than supersonic -- thus the chances of your opponent being unable to react to your attack are, obviously, exponentially higher. Your ability to deliver damage would also, obviously, be exponentially higher.

If I had to choose between bullrushing Mike Tyson, or going backwards until I can pull a gun to shoot him, I'd choose the gun, because it's a faster projectile and more potent.

I can't get over you saying the optimal strategy would be bullrushing from 500m, instantly failing, and being killed against OPM -- your own description of what would happen. With full knowledge of the character as you have it now.

God bless your soul. Belly laugh. Truly.

When you said you lack creativity and things don't pop into your head I didn't expect it was this bad.

H1N1, I will play spades with you if you want. Get those gears going. We'll have so much fun.

edit:
Btw, how much distance would Sentry need to achieve [FT]L by flying straight on, in your estimation?

Originally posted by Philosophía
Given basic knowledge of the opponent as stipulated in the forum rules -- can your beautiful, silky and tasty brain [you're turning me into Hannibal Lecter here!] think of situations where the optimal strategy would not be spastically bullrushing in 500m, and instead building up speed and hitting as hard as possible?

[FT]L is much faster than supersonic -- thus the chances of your opponent being unable to react to your attack are, obviously, exponentially higher. Your ability to deliver damage would also, obviously, be exponentially higher.

If I had to choose between bullrushing Mike Tyson, or going backwards until I can pull a gun to shoot him, I'd choose the gun, because it's a faster projectile and more potent.

I can't get over you saying the optimal strategy would be bullrushing from 500m, instantly failing, and being killed against OPM -- your own description of what would happen. With full knowledge of the character as you have it now.

God bless your soul. Belly laugh. Truly.

When you said you lack creativity and things don't pop into your head I didn't expect it was this bad.

H1N1, I will play spades with you if you want. Get those gears going. We'll have so much fun.

edit:
Btw, how much distance would Sentry need to achieve [FT]L by flying straight on, in your estimation?

The biggest problem you have is that you are selective in reading and responding to posts. I cleared up the basic knowledge to the point where I said ASSUME SENTRY KNOWS EVERYTHING ABOUT SAITAMA. Yet you still beating a dead horse? Reading comprehension problem?

Then you IGNORE the fact that I said Saitama will not be standing still. So how would going backwards help you hit him better? Sentry will have 0% chance of hitting Saitama if he goes backwards first (Saitama will be moving by then).

Plus Your strategy is weaker against random opponents where you basic knowledge is basically no knowledge.

Against Saitama where you know everything, it is worst because you have a better chance of hitting him from the start of the bell than you do from a far distance, after traveling backwards, traveling much faster.

Why?
Because Saitama is not mobilized at the start of the bell (he starts from rest), Sentry has much better perception to trace (pursuit curve) Saitama if he decides to move the first millisecond.

If Saitama becomes mobilized and moving in random directions then Sentry has 0% chance to land a hit no matter how fast he is traveling.

Originally posted by h1a8
I cleared up the basic knowledge to the point where I said ASSUME SENTRY KNOWS EVERYTHING ABOUT SAITAMA.
Yes, we're talking under the stipulation that you know everything about Saitama [again, I don't care about Saitama specifically, as I said multiple times in this thread. Let's say it's a hypothetical character for this scenarios]. We're also talking with knowledge of your self-admittance that bullrushing at the start, from 0.5km, results in you instantly failing and dying/being KOd. Given this information, what do you do? You say you'll bullrush at the start, from 0.5km, and lose instantly. Then you say it's the optimal strategy. Given your self described lack of creativity and dubious deduction abilities, I expected some interesting responses, but this one is absolutely hilarious. I don't think the CIS of most characters is as bad as the HIS here.

Given we know from the start that iyo, a straight bullrush is an instant defeat, so that it can be discarded as a winnable strategy, why wouldn't you try to build up speed to move faster [thus less time for the opponent to get out of the way] and hit harder [thus introducing the possibility of your attack actually doing damage]? I see you're saying your opponent is moving, and that you might miss some bullrushes -- what's stopping you from bullrushing again, if you miss? How many tries do you think Sentry would need, given he can see the position every 0.0001s, to eventually bullrush in the proximity of the position he'd need to?

Btw, in most matches, as the forum rules state, you have basic knowledge of your opponent -- so if there's an opponent who is not Professor Xavier or Franklin Richards, you'd still never want to build up speed and hit at [FT]L?

Btw x2, how much distance would Sentry need to achieve [FT]L by flying straight on, in your estimation?

Originally posted by Philosophía
Yes, we're talking under the stipulation that you know everything about Saitama [again, I don't care about Saitama specifically, as I said multiple times in this thread. Let's say it's a hypothetical character for this scenarios]. We're also talking with knowledge of your self-admittance that bullrushing at the start, from 0.5km, results in you instantly failing and dying/being KOd. Given this information, what do you do? You say you'll bullrush at the start, from 0.5km, and lose instantly. Then you say it's the optimal strategy. Given your self described lack of creativity and dubious deduction abilities, I expected some interesting responses, but this one is absolutely hilarious. I don't think the CIS of most characters is as bad as the HIS here.

Given we know from the start that iyo, a straight bullrush is an instant defeat, so that it can be discarded as a winnable strategy, why wouldn't you try to build up speed to move faster [thus less time for the opponent to get out of the way] and hit harder [thus introducing the possibility of your attack actually doing damage]? I see you're saying your opponent is moving, and that you might miss some bullrushes -- what's stopping you from bullrushing again, if you miss? How many tries do you think Sentry would need, given he can see the position every 0.0001s, to eventually bullrush in the proximity of the position he'd need to?

Btw, in most matches, as the forum rules state, you have basic knowledge of your opponent -- so if there's an opponent who is not Professor Xavier or Franklin Richards, you'd still never want to build up speed and hit at [FT]L?

Btw x2, how much distance would Sentry need to achieve [FT]L by flying straight on, in your estimation?

You are constantly changing the goalposts dude. Why?
Obviously NO ONE is going know that a bullrush traveling at Mach 409 with the added strength of Sentry is going to fail.

But if we do know that it would FAIL prior to battle then that's like asking "what's the optimal strategy WHEN YOU ARE GOING TO DIE NO MATTER WHAT YOU DO."

Once Saitama is mobile then Sentry has 0% chance of hitting him. What's hard to understand about that? That means Sentry can try an infinite amount of times and never hit Saitama. And Sentry won't get that amount of chances. He will lose once he misses.

Originally posted by h1a8
You are constantly changing the goalposts dude. Why?
Obviously NO ONE is going know that a bullrush traveling at Mach 409 with the added strength of Sentry is going to fail.

But if we do know that it would FAIL prior to battle then that's like asking "what's the optimal strategy WHEN YOU ARE GOING TO DIE NO MATTER WHAT YOU DO."

Once Saitama is mobile then Sentry has 0% chance of hitting him. What's hard to understand about that? That means Sentry can try an infinite amount of times and never hit Saitama. And Sentry won't get that amount of chances. He will lose once he misses.

My friend, you're the one who tried to pick on the battlefield saying it's only 0.5km [proven incorrect], then said you will never think of building up speed because your spades games show you're not that good at deductions [I even offered to play spades with you, btw], and now we're in an amusing logical disaster, in which you choose a strategy which you know will make you lose instantly. I've consistently asked you the same questions to see how your brain works. It is very different, I admit.

The operating conditions of this discussion at the moment is that you know everything about Saitama, and you choose a starting position bullrush that you explicitly say that you know will fail. Thus, we can exclude that as a starting strategy, since no sane person would choose to fail.

Btw, in most matches, as the forum rules state, you have basic knowledge of your opponent -- so if there's an opponent who is not Professor Xavier or Franklin Richards, you'd still never want to build up speed and hit at [FT]L?

Btw x2, how much distance would Sentry need to achieve [FT]L by flying straight on, in your estimation?

Addressing h1 as "friend" is about 9000+ times worse than giving a complete stranger a passionate rimjob in public, Phil.

We're slowly becoming best friends.

I'm trying to make him play competitive spades with me. Hopefully he doesn't turn me down.