Who can stop... Dr. Flobo!? (read stips)

Started by darthgoober15 pages

Originally posted by DeadpoolXXX
kinda interested where you're going with these.. 😕

First one's mostly theoretical, but anything Domino attempts she does perfectly and the Maker's prep potential is already insane. With her power he should perfectly ascertain whatever steps would result in victory. And AMs potential is really only limited by his low IQ so with Makers IQ of 10k or whatever the Hell it is we're likely to end up with an Earth X Absorbing Man(who could copy whatever the opposition threw at him)to boot. Like I said, mostly theoretical but I was throwing it out as something with the potential to win rather than suggesting it would definitely win.

As for the second I thought it was obvious. Turtlemans powers slow everyone down enough for him to use Plasticman to grow to a giant size with an even gianter sized mouth and eat everyone with Matter Eater Lads powers lol

All that chewing is gonna create a lot of blood.....plus Lobo has been eaten before. Didn't take.

Originally posted by DarkSaint85
All that chewing is gonna create a lot of blood.....plus Lobo has been eaten before. Didn't take.

Matter Eater Lad got some weird aspects to his powers, they work outside of physics in golden/silver aged fashion, and his digestive system can break down stuff like DCs super metals instantly, I feel like it would do the same to Lobos form

Originally posted by darthgoober
First one's mostly theoretical, but anything Domino attempts she does perfectly and the Maker's prep potential is already insane. With her power he should perfectly ascertain whatever steps would result in victory. And AMs potential is really only limited by his low IQ so with Makers IQ of 10k or whatever the Hell it is we're likely to end up with an Earth X Absorbing Man(who could copy whatever the opposition threw at him)to boot. Like I said, mostly theoretical but I was throwing it out as something with the potential to win rather than suggesting it would definitely win.

As for the second I thought it was obvious. Turtlemans powers slow everyone down enough for him to use Plasticman to grow to a giant size with an even gianter sized mouth and eat everyone with Matter Eater Lads powers lol

😂 nice. 👆

But what's stopping this amalgam from getting blitzed(and/or having his speed stolen) by legions of Flobo-clones pretty much instantly? I mean, the only thing that might [literally] cushion the blow(s) a bit are Turtle's powers... But Flash has beaten those before:
https://ibb.co/PGcbgyz7
https://ibb.co/nNLFT0pH
https://ibb.co/cchB4bpy

And aside from what DS mentioned, I also don't see how your amalgam would even be fast enough to get ahold of Dr. Flobo in the first place, since the Still Force isn't exactly dependable against an adept Flash..? Remember, Flobo would be vastly faster than even the likes of Zoom here -- so if you can't [reliably] neg his speed, then even the fastest speedsters in comics become literal statues at the onset.

I'm taking Galan not responding to my mutant prep master as a concession

Still dunno how to beat Flobo w one-sided prep tho

Originally posted by Galan007
😂 nice. 👆

But what's stopping this amalgam from getting blitzed(and/or having his speed stolen) by legions of Flobo-clones pretty much instantly? I mean, the only thing that might [literally] cushion the blow(s) a bit are Turtle's powers... But Flash has beaten those before:
https://ibb.co/PGcbgyz7
https://ibb.co/nNLFT0pH
https://ibb.co/cchB4bpy

And aside from what DS mentioned, I also don't see how your amalgam would even be fast enough to get ahold of Dr. Flobo in the first place, since the Still Force isn't exactly dependable against an adept Flash..? Remember, Flobo would be vastly faster than even the likes of Zoom here -- so if you can't [reliably] neg his speed, then even the fastest speedsters in comics become literal statues at the onset.


Oh yeah, Chomper would definitely be a longshot win. It was just a fun combo that I threw out there. It wasn't a serious suggestion. I thought of back when I was still into Tourneys but never got to use it lol

Originally posted by Smurph
I'm taking Galan not responding to my mutant prep master as a concession

Still dunno how to beat Flobo w one-sided prep tho

Your strat seemed solid. 👆

I just don't know enough about the characters you used to try and nitpick it. 🙁

Originally posted by darthgoober
Oh yeah, Chomper would definitely be a longshot win. It was just a fun combo that I threw out there. It wasn't a serious suggestion. I thought of back when I was still into Tourneys but never got to use it lol
😂 Like it.

Originally posted by Smurph
Still dunno how to beat Flobo w one-sided prep tho
Think you could pull it off with 4 characters in your fusion? Seems like that would balance things out better IMO. Dr Flobo has 3 character but gets prep time. We don't get the prep time, so we get 4 characters.

Or how about a fusion that would beat Dr flobo in a normal versus battle, if neither fusion had prep time?

Originally posted by Galan007
Your strat seemed solid. 👆

I just don't know enough about the characters you used to try and nitpick it. 🙁

😂 Like it.


Yeah originally it was going to be Northstar instead of Turtleman cause I wanted to use him in a high meta tourney with a lightspeed cap

Originally posted by darthgoober
Cyborg Supes, Silver Sufer, Super Adaptoid. I honestly doubt anyone could beat Flobo with one sided prep but when both characters have equal prep my guy will be staring the match with an army of sundipped clones similar to my second round match in Avengales tournament a while back
can you expand on this one a bit more?

Originally posted by Galan007
Your strat seemed solid. 👆

I just don't know enough about the characters you used to try and nitpick it. 🙁

unacceptable galan. you must be prepared to debate every herald level character that has ever existed if you're gonna start a thread like this. 😛

Originally posted by Infinaut616
Think you could pull it off with 4 characters in your fusion? Seems like that would balance things out better IMO. Dr Flobo has 3 character but gets prep time. We don't get the prep time, so we get 4 characters.

Or how about a fusion that would beat Dr flobo in a normal versus battle, if neither fusion had prep time?

In any scenario where prep(namely speed-amping before the battle) is out of the equation, Fleech(Flash+Fate+Leech) beats Dr. Flobo, imo. Hell, if speed-stealing/lending from his clones were a locked ability, Fleech could solo the entire Flobo army as well, imo.

If I had to include a fourth character(but still keep the unbalanced prep), it'd be someone with strong auto-shields, like Vril Dox... Or with prep you could add someone like Multiple Man or Dupli-Kate/Multi-Paul, and just fight fire with fire(ie. create a vast army of duplicates who would also share the same immunity to Dr. Flobo and his clones)... And Fleech could use the same speed-steal/lend trick with his duplicates as well. 👆

...And while it would be fun to include someone like Black Hand(so Fleech could also resurrect/control all the fallen Flobo clones in the same attosecond he kills them), that strat is still no good if I'm a statue -- it only works in the absence of prep.

Couldn't Fleech die from a rock to the head though?

Seems like Flobo could just teleport, make some clones and speed up, port back and take out Fleech.

👆

That's what I mean: in a standard one-on-one forum battle, with no prep, Fleech should beat Dr. Flobo, imo. He's just as fast, he's not vulnerable to SF shenanigans, he's immune to magic, and all of Flobo's remaining superpowers would be neg'd the moment he entered Fleech's vicinity. That said, if Dr. Flobo does have unbalanced prep, and comes into this battle with >> Zoom-level speed + an army of amped clones, Fleech would be a defenseless statue(a Chain & Hook to the dome is all it would take to kill him.) That's one of the reasons why Vril Dox was so crucial to my last strat -- he comes with auto-shields that give him passive immunity to Flobo's physical attacks. 👆

The rest of my post was really just me workshopping with a potential 4th character. Prep or no prep, I think Vril Dox might still be one of my #1 choices, tbh. Adding him makes Fleech passively immune to [literally] everything Flobo can do.

A close #2 would probably be someone like Multiple Man/Dupli-Kate/Multi-Paul.

#3 would be Black Hand.

...For me, at least.

Aside from the resurrection thing, Black hand also gives your fusion hella damage soak. 👆

And I know this is a super late question, but can Lobo's clones create clones, or do they all have to be made by the original?

Originally posted by Galan007
👆

That's what I mean: in a standard one-on-one forum battle, with no prep, Fleech should beat Dr. Flobo, imo. He's just as fast, he's not vulnerable to SF shenanigans, he's immune to magic, and all of Flobo's remaining superpowers would be neg'd the moment he entered Fleech's vicinity. That said, if Dr. Flobo does have unbalanced prep, and comes into this battle with >> Zoom-level speed + an army of amped clones, Fleech would be a defenseless statue(a Chain & Hook to the dome is all it would take to kill him.) That's one of the reasons why Vril Dox was so crucial to my last strat -- he comes with auto-shields that give him passive immunity to Flobo's physical attacks. 👆

The rest of my post was really just me workshopping with a potential 4th character. Prep or no prep, I think Vril Dox might still be one of my #1 choices, tbh. Adding him makes Fleech passively immune to [literally] everything Flobo can do.

A close #2 would probably be someone like Multiple Man/Dupli-Kate/Multi-Paul.

#3 would be Black Hand.

...For me, at least.

I meant that Flobo could do the same stuff sans prep though.

Couldn't he? There's no reason that Flobo needs to attack within distance of Leech's power.

Originally posted by Infinaut616
And I know this is a super late question, but can Lobo's clones create clones, or do they all have to be made by the original?
Yes. Even a defective Lobo clone can still produce an army of 'normal' clones:
Originally posted by Galan007

As mentioned earlier: aside from the odd "one in a billion" genetic defects that might pop-up(eg. Slobo), each and every one of Lobo's clones are absolutely identical to the original in every sense of the word -- for all intents and purposes, the clones ARE the original.

Originally posted by Smurph
I meant that Flobo could do the same stuff sans prep though.

Couldn't he? There's no reason that Flobo needs to attack within distance of Leech's power.

But if this is a 'standard' Dr. Flobo(ie. just goes in with Wally's speed), then what is he going to do from a distance that Fleech(who has Barry's speed) can't just dodge? And remember, the instant Dr. Flobo gets inside Fleech's 'bubble', he becomes as powerless as a normal human.

Originally posted by Galan007

But if this is a 'standard' Dr. Flobo(ie. just goes in with Wally's speed), then what is he going to do from a distance that Fleech(who has Barry's speed) can't just dodge? And remember, the instant Dr. Flobo gets inside Fleech's 'bubble', he becomes as powerless as a normal human.
1. Use clones to speed up (could shield or teleport if need be, to stop Fleech from also speed stealing)

2. Once sped up, attack via projectile, and lend speed to projectile

Originally posted by Smurph
1. Use clones to speed up (could shield or teleport if need be, to stop Fleech from also speed stealing)

2. Once sped up, attack via projectile, and lend speed to projectile

Oh I agree that if Dr. Flobo speed-amped during the battle itself, Fleech is toast.

But I question if he'd even get the chance to a.) create clones, and b.) steal their speed, before Fleech was able to get in his vicinity and kill him. /shrug

Fair enough I guess but between Lobo's bike (which he could speed lend to), Doom's mobility, and Wally's speed, it seems more likely than not that Flobo will be in control of the terms of engagement.

well it also depends on the range of leech's null field .