Tekken 6

Started by SaTsuJiN27 pages

I cracked up laughing if thats what you meant.. so did a bunch of my friends that I linked it too XD.. I just dont really ever play D.Jin, n I only know the air to ground and ground to ground lasers.. I really like his air grab

Err...the one after he jumps in the air or the uppercut-air one?

I main with from greatest to least:

Lars
Devil Jin
Jin
Kazuya
Heihachi
and still learning Dragunov.

both kicks for flight, then both punches (air to ground laser)
or just both punches are the only ones I know

as for chars I bothered to learn..possibly from greatest to least

Paul
Hwoarang / Miguel

the others I play I only know a hand full of moves from previous tekkens

Played it in arcade first, best with Steve Fox

This entire video is funny 😆 read the text in it too (paul's prologue and kuma's statement) as I did not notice they were edited so I skipped them. Man am I happy I noticed them later..this also seems to be PSP version by the way:YouTube videoAlso here's the video description:

Paul is no longer True Ogre...He is Azazel...Nice one Namco.

Anyway, this was made using a code from CW Cheat... The thing litterally turns paul into Azazel...Azazel's "storymode" is Paul but with blank dialogue, his ending is Paul's, everything is Paul in Story Mode XD

that's a cheat to play as Azazel!... 😑

It's 100x funnier though because it turns Paul into Azazel (while playing) and makes his prologue have 0 text in it! That's why the maker put his own!

anyone got a link to Bruce Irvin's hidden moves list, meaning the sample combos that don't have any directions in the command list in practice mode?

Not that I know of...🙁

you mean like this?

YouTube video
video info :

MTS is Muay Thai Stance and CD is Crouch Dash.
MTS cannot be enter manually, it's automaticly done after a certain move, and the normal way for CD is F, n, D, DF.
The 2~F can ONLY be done after you press 3 (LK). Legend= F-forward,DF-down/forward,D-down, DB-down/back, B-back (you know the rest)
1-left punch, 2-right punch, 3-left kick, 4-right kick
SS- sidestep WS- while rising n-netural

theres also this short one that did a pretty good amount of damage (requiring a wall obviously)
YouTube video

SaTsuJiN (Gamertag: Satosa Jin) plays while not talking to you at all 😆 he just kicks your ass first and finally asks "k what were you saying?"

Man...I just can't play Tekken anymore, ever since Tekken 5 onward, it's gone down the shit hole, yes, it has. It's too stupid, newbie, and annoys the crap out of me, so much emphasis on juggles for every single character that I have removed myself from it's scene.

I used to be super big into it during the Tekken 3, Tag, T4 days, however after that, it just got dumb. It's great that some of you folks still play this, however when a fighting game loses so much strategy vs strategy, to me, I don't want to give it a day anymore.

Tekken 5 and 6 are the only games in which I can score big wins against players who are vastly superior to me, previous Tekken games prior I'll either have to be at their level, or else I'll get owned 95% of the time. Lol, the good old memories of going to Extravaganza and playing against the likes of Slips, and JOP, then in Tekken 4, playing up against Tom's Nina...damn, Tom was a BEAST with that Runaway Nina.

The only reason why I keep track of Tekken now a days is for their storyline, lmao, yes, it's pretty terrible, however I'm hoping my boy Jin doesn't become another "Kazuya", because atm, it sounds like Tekken 2 all over again.

Am I like the only guy who plays games for sport recreation? I'm gonna make my Jin look like M.Bison.

Originally posted by JustFrame
Man...I just can't play Tekken anymore, ever since Tekken 5 onward, it's gone down the shit hole, yes, it has. It's too stupid, newbie, and annoys the crap out of me, so much emphasis on juggles for every single character that I have removed myself from it's scene.

I used to be super big into it during the Tekken 3, Tag, T4 days, however after that, it just got dumb. It's great that some of you folks still play this, however when a fighting game loses so much strategy vs strategy, to me, I don't want to give it a day anymore.

Tekken 5 and 6 are the only games in which I can score big wins against players who are vastly superior to me, previous Tekken games prior I'll either have to be at their level, or else I'll get owned 95% of the time. Lol, the good old memories of going to Extravaganza and playing against the likes of Slips, and JOP, then in Tekken 4, playing up against Tom's Nina...damn, Tom was a BEAST with that Runaway Nina.

The only reason why I keep track of Tekken now a days is for their storyline, lmao, yes, it's pretty terrible, however I'm hoping my boy Jin doesn't become another "Kazuya", because atm, it sounds like Tekken 2 all over again.

interesting you say that.. cuz when I battled with shutter control and he used kazuya.. I noticed kaz had a tiny bit of jin-like moves

as for the gameplay aspect... I agree that the juggles are retarded.. I think even 3 had some jin kazama jab infinite or something wierd like that.. but I see what you're saying.. 2 was my absolute favorite tekken and that hasnt changed yet..

did you like 4?.. I didnt care for the wall-bound system.. soooo much damage it was ridiculous
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lol shutter, I'm pretty terrible at tekken, IMO..

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No End : Um.. I'm sure there are quite a few people who just play casually around here.. but I personally like to play for keepsies (on a friendly level of course)

Originally posted by SaTsuJiN
as for the gameplay aspect... I agree that the juggles are retarded.. I think even 3 had some jin kazama jab infinite or something wierd like that.. but I see what you're saying.. 2 was my absolute favorite tekken and that hasnt changed yet..

T3 had some crazy combos, in fact, T3, you did crazy damage overall period. However, damage to me wasn't neccessarily the problem with Tekken, it's how you score damage now, and obtain it vs the old school way. It's just retarded, Jin in T3 was a beast, however I don't recall him having any infinity, and even if he did, I didn't see it at the high lvls of play during that era.

T3 Jin was similar in fashion to Tag Jin but not as good. He was a Juggling monster, and with Ewgf at his disposal, plus the Hellsweep which didn't stun on low block, made him freakishly good, 112's were insane in there. Jin was a monster, and is argued in most cases for being the #1 character between he and Ogre.

However, the biggest differential was that in T3, characters derived their damages off of different results. Julia was a coutner monster, Ogre derives damage off of Oki's, Lei was truly reliant upon mixups, Law was a counter/parry freak.

In Tekken 6, I can roll everyone into "Needs to rely upon Juggles to Win" mentality. Just so sick and tired of that garbage, it seems like everything as the years go by, become, more and more newbie friendly, heck, it's even happening in reality with the NFL and NBA with their weaksauce rules now...go figure.

Honestly, I blame the newer generation of gamers, gaming-critics (many of them are retarded), and the gaming companies themselves. Generation of Gamers currently because many of them are too lazy and don't want to take the time to learn things that take effort, the gaming critics because as brainless as many of them are when talking about fighting games, the current gamers will worship their words as the truth of the heavens.

Then lastly you have the gaming companies, who'll heed to these players, and why not? They make alot of $$$$ through it by making things so newbie friendly, by adding stupid universal options that devalue even more from the 1 vs 1 fights.

Yes, it seems like everytime I post, I'm always angry about something, I know, it sounds emo, and I'm not like this Irl. However, it's frustrating for me to see a franchise I grew up to learn, play, be good at, become so devalued that when I see supposedly "good" players playing them, that in contrast to the older players, they would not even be able to contend period, and it's not because that they aren't good either. It's just that with the watering down of the game, they no longer has the same strategy vs strategy.

Tekken 6 is fun casually, just over Thanksgiving Week, I was at my cousins house for a family, relative get together. There was Tekken 6, with a few "new" faces whom were supposedly hot stuff there...I got on, picked Jin, started out slow, and after the 3rd set, got my groove going and annihilated everyone there. Yet, I barely play Tekken 6 as well, but I just simply relied upon "crushes", launchers, and it's happy dreaming with the juggles+bound. However, you had them getting lucky and landing crushes on me as well, thus the stupid factor.

However when we popped in Old School Tekken Tag and Tekken 4, because I requested it and I told that these older Tekken games took balls to play in contrast to T6, they all started talking smack thinking they were even "better" in those games, lol. I'll just say this, with no more stupid crushes that can lead to 60% damage, as well as hopkicks, and no more auto-bound free juggles, well, things can change drastically.

I completely and utterly dominated everyone there, besides my brother. In Tekken Tag I went 34-0 on everyone using my OG Team of Kazuya/Jin, however against my brother, I was 9-7...he's very good with Team Ogre's hands down.

Then in Tekken 4, I went 41-0 against everyone, many times not even using my main Jin, but Ling, Kaz, even walking over some people with Lei, and he's the absolute worse in that game.

Against my brother, I went 11-1 and the reason why my brother got owned so badly in Tekken 4 is because I main Jin, and in T4, Jin is the ultimate retarded broken behemoth, and his Paul has no chance, not to mention the only reason he won once was because in 4 of those match ups he switched over to Steve.

Believe me, you had no idea how many times I heard "IS that all you do with Ogre, hit me when I'm down?!" "Wow, you just counter-punish with Julia, how lame!"....it's funny, considering I'm playing with the character individualism of how they are used in older Tekken's, it's just that in newer Tekken games like T6, it's less visible due to all of the dumb universal option incorporation.

Like I said, Tekken 6 is a fun casual game, but I'll never take it seriously.

Originally posted by SaTsuJiN
did you like 4?.. I didnt care for the wall-bound system.. soooo much damage it was ridiculous

Next time I'll post why Tekken 4 to me was the greatest Tekken game ever made, too lazy atm, and I need to leave to go work out anyhow.

Meh. You have to have skill in order to pull off some of the juggles - being able to execute moves one after another quickly enough while dashing forward. It's also fun as hell. Without it Tekken is boring-er. 😐

At least everyone (characters) can juggle.

you do feel the difference if you play these games though.. like.. my nephew isnt so bad at 3rd strike (for my level, which isnt so good).. but I took him to hyper fighting, and just monster raped him so badly that he didnt wanna play anymore..

older games were strategic footsie types.. and the newer ones are hit-confirm >> juggle loops

also .. I suuuuuuck at doing combos / juggles.. which is why I rely on counter / clean hits or mindgames.. I'd like to be better at fighters.. but sometimes the bs makes me stop playing them for a few days at a time >< .../sniffle

Originally posted by SaTsuJiN

No End : Um.. I'm sure there are quite a few people who just play casually around here.. but I personally like to play for keepsies (on a friendly level of course)

I just hear alot of bad things about T6 and I'm like, The characters are cool, the graphics are nice, and it's fun. I'll be the 1st to admit that I hate the juggles and I've been complainin' about'em ever since T4, but c'mon, this game is hella fun (until you come across that guy whose gonna make the fight look like a circus and put on a damn jugglin' act), right? That's gotta count for somthin'.

Originally posted by No End N Site
I just hear alot of bad things about T6 and I'm like, The characters are cool, the graphics are nice, and it's fun. I'll be the 1st to admit that I hate the juggles and I've been complainin' about'em ever since T4, but c'mon, this game is hella fun (until you come across that guy whose gonna make the fight look like a circus and put on a damn jugglin' act), right? That's gotta count for somthin'.
who do you play against that doesn't do juggles? they are simply a part of high level play

what I mean to say is that its going to be there regardless which stance you take on the issue.. I have fun with the game, naturally, or I probably wouldnt continue to talk about it.. but it does determine whether I wish to be super good or just good enough to be competent

I enjoy this game more than SFIV fo sho.. just because I cant do the important (whatever pop-up)xxFADC ultra.. in tekken i can at least sorta stay afloat with seemingly basic knowledge

Originally posted by Shutter Control
Meh. You have to have skill in order to pull off some of the juggles - being able to execute moves one after another quickly enough while dashing forward. It's also fun as hell. Without it Tekken is boring-er. 😐

At least everyone (characters) can juggle.

Believe me, juggling in Tekken 6 is a joke, it's even more newbie friendly then T5, at least in T5 as stupid as it was, you still had to dash, 1, dash, 1, which some newbies just couldn't get that right at all, even though it was insanely easy to do that.

In T6, the bound helps out astronomically, because although the 1dash1dash is no longer in affect to the same magnitude, you can compensate this with bound.

It's not hard to land juggles in this game, because I can find myself randomly crushed for throwing out a + frame poke...even though I should have the frame advantage, which is complete garbage. <--- Probably one of the Biggest reasons why I despise T5 and T6...all these random stupid crushes that blow through your + frame jabs.

The Hop Kick is one of the most abusive moves in T6, which started it's trend from Tekken 5. Seriously...no way, should you lose 60%+ of your life, for throwing a Low Poke...gosh forbid, that's so dumb, it makes no sense.

How is that a good pay off for throwing out a low poke? If you land it, it's like what...8-10%? However if you get high crushed hopkick for that, you can lose 50-60%+ of your life, that pay off is downright stupid. You see the hopkick land very frequently even at high lvls, and the d/f+2 for some characters are laughable as well.

This to me, is why Tekken has died for me, gone are the character individualism, no more uniqueness anymore. All in part is because, with the universal options, it forces every single character to having to rely upon juggles. It was cooler when in older Tekken games, only a few characters could juggle and have it as a key gameplan, while other characters derived their damage elsewhere, this was what made Tekken interesting and fun. To me, Namco needs to drop all of this cookie cutter baby stuff and go back to the old roots and bring back depth to Tekken once more...a.k.a. stop emphasizing juggles as the main point to doing damage for everyone.