USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by General Zink52 pages

I don't think you're close enough, Jamie. Maybe if I can kick him off the balcony you can do it, but I'd come up with something else in the mean time, in the event that that doesn't work out. ermm

Originally posted by General Zink
I don't think you're close enough, Jamie. Maybe if I can kick him off the balcony you can do it, but I'd come up with something else in the mean time, in the event that that doesn't work out. ermm
I must have missed when you found your way on the Balcony fine then in case you don't knock him off I'll take down one of the Italian Suits

You mean SWAT. 😱

Originally posted by General Zink
You mean SWAT. 😱
But they have big Guns 😮

No if that is how Berserker can help then he will take down some SWATs

I almost forgot that I had EE.

Sirin will empty her pistol on two SWAT as they burst in, blowing them back out the window. She then drops the pistol and hoists out her pair of HK PDWs.

"Come on, Dracula, put up a fight!" Mors shouts as he taps PM again and whirls in with his sais.

Ares keeps firing as he puts some distance between himself and the Vampire.

(Question: Even though PW doesn't seem to be working defensively, does tapping it with a MA attack still work?)

Klez, seeing Azrael in a bit of trouble, will swap LR for StS then fire at The Hunter while striding into the room, moving ahead of his companions.

"Gun them down, SWAT first! Help Az and Heph."

You win initiative again!

Areas of significance this turn-

Cloud gets a Scaled attack on his Vamp. Six successes is nine damage!

Azrael makes a desperate close range gun attack in the Hunter, which he will tap Storm Turtle to avoid, which also makes Klez miss.

San does indeed roll niftily over the car and engages Ares' foe.

San is still on form; five, five and three is sixteen damage.

Heph- well, they aren't huge mutton chop sideburns, and I think only one of them has them. They are neatly groomed though. And indeed, your kick does take him off of the balcony, and also you safely out of the fight. Phew! That gives you a moment to look at the SWAT guys. They are not labelled as city police. In fact, they are not labelled at all; their clothing and masks are all pure black.

Berserker knifes a SWAT guy. He drops dead without a sound.

Sirin rolls well this time on her small pool, and with the benefit of Eagle Eye kills the two SWAT targets!

Sorry, Mors, my mistake- as you noted, you have tapped PM three times; it is still tapped.

Ares, PW is working; I do not reocmmend tapping it. And once more, I'll point out that you cannot safely disengage from close combat once engaged without the use of an escaping power. Not very relevant, htough, because combined with San's attack, you have dropped him!

Ok, bad guys.

The SWAT guys open fire! This room is total chaos now. Everyone is firing at each other. The Suits are firing at the Maintence men and SWAT guys, who are firing at the Suits and Maintence men, who are firing at the other two, and all of them are exchanging fire with you guys as well. The SWAT guys are no better but are armoured and more heavily armed.

Bullets are everywhere. The room is being completely shot to pieces, and there are obvious civilian casualites. Fleeing, crying children are all around too; exhibits are falling down and a great cloud of dust is rising.

Sirin, your cover has been completely destroyed!

The Hunter swipes a blade at you, Azrael, doing eight damage, reduced by one.

More SWAT entering through the windows, and Klez' friends from earlier come in!

Still intense pressure on those outside. Marduk has wheeled his landrover around to near the entrance now.

On the main road, Cloud takes a blow, and then Barb is somewhat surprised to be attacked from behind by the one he dropped two turns back.

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CURRENT SITUATION: TURN 8

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Museum

Extinction Exhibit

Azrael 8 (9/7/41) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (5/5/6/6)

Hephaestus 8, Balcony (7/43) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku

Sirin 8 (6/5/7) CF DM ST LA BS HL HT PC BB CC EE
Katar
H&K PDWs x2 (5/5)

Mirage 8 (9/7/20) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Sword

Balder 8 (6/6/13) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (1/4) (1/4)

Berserker 8 (9/14) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives

Helios 8 (6/5/16) ST KW BS HC VG SP LR BT 10B StS
Sword*
Desert Eagle (3/3)

Klez 8 (4/9/32) KW HL BB]EE LR BT StS
PP9s x2 (5/5) (5/5)

Italian Suits x10: 0

Maintenance Men x13: 0

SWAT x17: 0

Italian Leader A: 37

Italian Leader B: 40

The Hunter: 0

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Streets

Outside Museum

Fire 8, Front (7/6/32) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana*
Machine Pistol (3/4)

Firewall 7, Front (6/6/39) ST KW LA AL HL HT DiM CF SS HC StS LR
Desert Eagle (3/7)
MP9 (3/4)

Vampire (behind car door): 4

Vampire (behind car door): 0

Vampire: 18

Vampire: 0

Maintenance Men x10 (front): 0

SWAT x 20 (front)

Back Streets

Mors 8, Rooftop (8/4/21) CF KW DM ST LA SS BS HC HT JE SP PM

Katana
Sais*
Hookswords

Hawk 7, Rooftop, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword*
Twinned Swords
Glocks 19s x2 (3/4) (3/3)

Vampire, Rooftop: 42

Road

Cloud 8 (8/33) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords*

Barbarossa 7 (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)

Vampire: 41

Vampire: 47

Apartment Exit

Burn 8 (10/21) HL KW CC EE LR 10B StS
Ingrams (1/12)

Melis 8 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff

Vampire: 46

Plaza Exit

San 8 (11/22) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Ares 8 (5/10/43) PW HL CC EE LR BT 10B
Machine Pistol (2/19)

Vampire (behind car door): 0

Vampire (behind car door): 0

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if I can I'd like to charge the vampire damaged for 18 and tap BS to attack him. if that's not possible I'll engage another vampire -if that still is not possible I'll attack a maintenance man.

Great, the Vampires are the Osokans of the Matrix. Leave them alone and they'll come back.

Mors twirls his sais and puts them back in his coat, then draws forth his mighty katana, swapping PM out for JE.

More sword attacking, tap SP. Swap SP for JE.

Then a follow-up sword attack.

*sigh of relief*

Heph will move out of sight as the fire fight rages below. He hides himself, waiting in ambush should Wolfman make his return to the Balcony.

Swap VG for DiM.

Twirling her staff, Melis rejoins the fight with repeated jabs to the Vampire's chest.

Is there a way to make sure they stay dead?

Ares will take cover behind a door of the first car, now firing on the second car's driver.

Swap HL for EE.

Target the SWAT or the Hunter, guys. They're the most dangerous threats to us right now. Their SMGs do more damage than the machine pistols that the Maintenance men and Suits are carrying, and they're armored.

...and they're shooting at the Suits and Maintenance men? This has become a five-way war, yipee!

Klez will tap StS while shooting on the Hunter, trying to pester the curious attacker.

Then swap StS for EE.

Sirin moves for different cover as rapidly as humanly possible, firing a burst from each gun at two different SWAT.

Now I'll go for the PM tap, with a LA tap on any attacks done by these vamps - shouldn't the sun kill them? 😛 Then if I go over 40 damage at any point I'll tap HC the next turn.

Mirage launches an attack on the nearest SWAT.

I swap SP for JE.

Perhaps someone should go get the key that fell on the ground and possibly kill the guy with the suitcase.

Berserker will take down another SWAT guy