Oh, and in regards to Lana's post about organizing people....
Burn, Melis, once you handle your opponent, I want at least Burn to head to assist Fire and Firewall at the front of the Museum, as will Hawk and Mors.
Cloud, Barb, you will move to assist San and Ares when you finish your pair. Do it quick, San and Ares are in trouble, which is funny, because they have higher pools than everyone. Teehee.
This is organized by route. D to B to A would push Melis, Burn, Mors, and Hawk into the front of the Museum to give aid, while pushing C to E gives San and Ares aid.
Also, Melis, if you spot any other attackers in your point (the exit), I want you to hold and defend. We need our exits secure.
Originally posted by Bespin Bart
(Hawk, you missed a round, so I'd actually suggesting just a standard BB attack on him, THEN make the BB and LR tap, so that you reload and fire again in the same move)Mors spins the sais about again and swipes across the man's front (PM tap).
"Surrender!"
(Also, damage...the guy should be on 19)
Should he?
Enjoy this run of luck- you won initiative again, and it was a good time too else those in the Extinct room would get very shot up.
Err, as some people just mention if they are using powers, I am afraid that if you do not specify 'tap' then I don't know what you want to do. As it is, Hawk will be firing normally at the target. He also had a turn in hand which has not been used; it gets lost. Still, he scores four damage with the firing.
Burn fires well, inflicting six damage.
San returns to the offensive. I thought she was not going to do as well, starting with a two, but then she gets a seven (with a bonus) and a four (all four of which were sixes). Hmm! Sixteen damage it is.
Barb does fifteen, nothing to be sniffed at! And with his final blow he stabs his opponent directy through the chest, and he falls back to the ground.
Ares... I did actually mention you had no defence, you know! I wasn't just being bi itchy, I was trying to help explain. Anyway, you can go dive behind a wide wooden bench/chair. That means your opponent is still in cover, of course! Well, your attacks inflict eight damage through that cover this turn; good shooting.
Your foe just grins at you, Mors. Hmm, something odd about that grin... more pointy than you would normally expect...
You roll three successes and then five, including a bonus, for thirteen damage.
Heph- your first request is possible but it doesn't protect you from your main foe! Unfortunately no-one has posted coming to your rescue; even shooting at him might have done.
He's really going to slice you to pieces trying that, so I'm giving a 'first story pass' on this one and having him distracted by the three others coming in.
"What the hell is this? Zion sending its entire army in here? Waiiit... did you come here because of us? Oh man! That's so dumb! You have NO idea what you're getting into! You're all so dead!"
Heph leaps away.
"HEY! I'm not done with you yet!"
He launches himself high into the air, and lands on the balcony next to you.
"No, you're right. Better up here."
I am cancelling Cloud's tap due to targetting issues. He gets seven damage on his target.
Sirin- loads of cover around here. You hide behind a fossil display case, and score a kill.
Fire- suit dead. And it's Marduk.
Marduk now has two guns in his hands and firess through his own windscreen into the back of one of the car shades.
Good choice of VG, Melis, as these guys don't have much melee defence. Roll was not good, only one success, but that's still five damage as you land a harsh kick on him!
And Klez blasts his way out of the exhibit!
Bad guys... well, I now have 27 firers and six targets, ignoring Heph. Five on the new guys, four on the rest.
The Hunter is going for the key.
Despite being only slightly less intense, the enemy fire outside the Museum is not very dangerous this turn.
Mors, your enemy does a Staggering blow to you, though with only one success he barely made it.
He got a solid blow on you this turn, Burn.
Ares, your guy's gun is out. He tosses it aside and charges you down at high speed.
And now, from out of the lorries, pours out a couple of platoons of SWAT style goons, all wearing full respirator gear and armed with SMGs. They are running towards both side of the outside of the Extinct exhibit.
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CURRENT SITUATION: TURN 6
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Museum
Extinction Exhibit
Azrael 6 (9/7/41) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (6/6/6/6)
Hephaestus 6, Balcony (7/43) PW CF ST SE AL WW SC NO HL DiM VG DF 2
Nunchaku
Sirin 6 (6/5/5) CF DM ST LA BS HL HT PC BB CC EE
Katar
MP-446 (4)
H&K PDWs x2 (5/5)
Mirage 5 (9/7/10) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Sword
Balder 6 (6/6/7) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (3/4) (3/4)
Berserker 6 (9/9) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Helios 6 (6/5/9) ST KW BS HC VG SP LR BT 10B StS
Sword
Desert Eagle (3/3)
Italian Suits x14: 0
Maintenance Men x13: 0
Italian Leader A: 25 (Balcony)
Italian Leader B: 24
The Hunter: 0
Neanderthal Exhibit
Maintenance Men x 4: 0
Connecting Corridor
Klez 6 (4/9/25) KW HL BB]EE LR BT StS
PP9s x2 (6/5) (6/5)
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Streets
Outside Museum
Fire 6, Front (7/6/22) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana*
Machine Pistol (3/4)
Firewall 6, Front (6/6/28) ST KW LA AL HL HT DiM CF SS HC StS LR
Desert Eagle (3/7)
MP9 (4/4)
Sports Car, Two occupants (front)
Shade: 0
Shade: 8
Suits x2 (front): 0
Maintenance Men x10 (front): 0
SWAT x 40 (front)
Back Streets
Mors 6, Rooftop (8/4/15) CF KW DM ST LA SS BS HC HT JE SP PM 1
Katana
Sais*
Hookswords
Hawk 6, Rooftop, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword*
Twinned Swords
Glocks 19s x2 (3/4) (3/3)
Shades, Rooftop: 26
Road
Cloud 6 (8/24) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords*
Barbarossa 6 (10/6/19) DM CF SP JE PM ST BS HL HC IB 1 EE BT
Sword
Knives
Desert Eagle (3/4)
Shade: 19
Apartment Exit
Burn 6 (10/21) HL KW CC EE LR 10B StS
Ingrams (2/12)
Melis 6 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff
Shade: 27
Plaza Exit
San 6 (11/20) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Ares 6 (5/10/35) PW HL CC EE LR BT 10B
Machine Pistol (4/19)
Sports Car, Two occupants
Shade: 23
Shade: 48
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