Alright to make up for my lost turn Berserker will simply attack
Now for my on turn move
"Well let's see if I can change that for you a little more"
Berserker will attack the Werewolf some more
Ush I've got a question.
Everyone is firing at everyone right
The SWAT is firing at the Maintence men and the Wolf Guys as well right?
Right-o.
"You be Careful, Ya hear?" Barb says to cloud, Slugging him on the shoulder as he exits the Car.
Alone in the car, he screws up his face, and says slowly.
"Je n'aime pas ceci, je n'aime pas ceci à tout...."
And then hits the gas, rolling over the Vamps as he leaves the area, heading towards San at the Exit. Upon his arrival, he will run over the Vamp with 43 damage.
Initiative to the bad guys!
Im not going to pull any punches in subsequent missions; Klez should be going out this round because he neglected to tap Bullet Time. I'll do that for him, but no mercy from now on.
And so being fair I shall save Helios also with a Storm Turtle tap... but really, guys, c'mon!
Fire- they are going to outflank you with gunfire, which they are now in a position to do, so your plan is not exactly 100%.
Cloud is now fighting two vamps; that's a very different picture.
Ares, you are being double-teamed up close by two vamps now. San, you've got two on you now as well, as their cover doesn;t seem worth much to them any more.
Ok, your turn.
"Errr... rocket launcher?" says Ariadne.
At this point you come across the carnage that is the scene outside the Museum, Mors.
Heph crushes a Maintenance guy on the way down.
melis strikes her vamp again, but finds out that the damage limit on them from normal means is 60.
Ares, you can't move out as you are in a Melee; you manage to shoot a Vamp down... again...
Cloud, I owe you some LA health; I have reduced your damage. But you can only atack one of them; PM is offline.
Berserker, your attacks against the werewolf continue to do absolutely nothing. To answer your question, yes, everyone is so firing, but only targets not being inter-killed are on display for you guys.
There is a huge and nasty series of attacks on The Hunter, from Balder's missed turns (though I do not understand your request to untap something), from Sirin's strike and counter strike, and then last of all, a huge attack from Klez. Bullet ater bullet thuds into the Hunter, and he jerks back rhythmically before collapsing on the ground.
Helios, incidentally, with low pool and no armour penetration is being VERY inefficient against those SWAT.
"Yeah," says Dallas. He picks up a bracing post, one of the things that connects the red rope that wards people away from getting too close to the exhibit. He smashes the Werewolf around the face with it a few times, and also brings it up between its legs. I mean, that's goota hurt even him, right?
Dallas then spins around behind the werewolf and brings the post over its head, pressing it against its chest.
"Hey... HEY! Stop that!" it yells, as Dallas starts to tie the red rope around it.
Marduk holsters his pistols and, from where it was strapped to his back, pulls out his SMG.
He fires a 10000 bullets burst at one of the Vamps, who Storm Turtles it.
Azrael, just as you get to the figure, half-visible through the dust, it kicks the key across the room away from you. You find yourself staring into the barrel of a Desert Eagle.
"No way through," says a deadpan voice.
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CURRENT SITUATION: TURN 13
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Museum
Extinction Exhibit
Azrael 13 (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (5/6/6)
Hephaestus 13 (7/43) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku
Sirin 13 (6/5/27) CF DM ST LA BS HL HT 1 PC BB CC EE
Katar
H&K PDWs x2 (1/1)
Mirage 13 (9/7/47) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
SMG (1)*
Balder 13 (6/6/40) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (5/3) (5/3)
Berserker 13 (9/50) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Helios 13 (6/5/47) ST KW BS HC VG SP LR BT 10B StS
Sword*
Desert Eagle (3/3)
Klez 13 (4/9/48) KW HL BB EE LR BT StS
PP9s x2 (3/5) (3/5)
Italian Suits x9: 0
Maintenance Men x10: 0
SWAT x7: 0
SWAT x1: 2
Werewolf A: 0
Werewolf B: 0
Agent: 0
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Streets
Outside Museum
Fire 12, Behind lorry, (7/6/38) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana*
Machine Pistol (3/4)
Mors 13, Halfway to Alleyways (8/4/21) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords
Burn 13, Halfway to alleyway (10/21) HL KW CC EE LR 10B StS
Ingrams (4/11)
Vampire: 0
Vampire: 0
Vampire: 17
Vampire: 0
Maintenance Men x10 (front): 0
SWAT x 12 (front)
Back Streets
Hawk 12, Alleyway, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword*
Twinned Swords
Glocks 19s x2 (2/4) (2/3)
Vampire, Halfway: 47
Road
Cloud 13 (8/31) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords*
Barbarossa 12 (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)
Vampire: 57 (downed)
Vampire: 48
Apartment Exit
Melis 13 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff
Vampire: 60 (downed)
Plaza Exit
San 12 (11/37) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Ares 13 (3/10/53) PW HL CC EE LR BT 10B
Machine Pistol (1/18)
Vampire: 0
Vampire: 60 (downed)
Vampire: 40
Vampire: 55 (downed)
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Cards lately, btw- Ace of Clubs and a whole lot of Hearts.