Sorry, Lana, my error with the turn number.
Initiative is yours!
Klez opens fire on the Agent, but let's just say he's lacking two things that would make such fire effective.
Agent activates- Bullet Swerve
Agent loses two dice from all actions this turn.
With blurring motions, the Agent jerks its head out of the way of Klez's fire.
Ares fires like a maniac, rolling huge numbers of successes, to put his target down again. I am afraid 10B only works once in the turn regardless, Ares, so I kept your attack as originally planned to guarantee the downing.
Heph is going for the key, but his side of the room there are too many suits and maintenance guys up to get a clear run through! I'll hold that action.
4, 4 and 2 is not San's best, but she does get the bonus.
Like the Avenging Angel of Death, Burn arrives on scene and prompty machine guns down four of the SWAT.
Hawk blasts away at the Vamp up top, which does indeed fall off and land by him, which takes him out for longer.
Fire- best you can find at this point is UNDER the lorries, and it ain't perfect.
Mors charges in and cuts down Mr. Maintenance!
Mors- "Sorry, Mors, nothing."
Cloud drops a sword, hacks at the Vamp with his larger one... just one success, but that is even damage, brings it down!
Mirage- same again with the gun, unless you can think of somewhere where more loaded ones might be. You join Klez behind the Mammoth (disturbingly close to the Agent, btw).
"You think this is going to hold me?" says the werewolf to Dallas. Indeed, he is pretty strong, and is breaking free of the ropes.
Dallas hoists up his captive by the bracing post. Dallas then sprints for the nearest broken window, the Werewolf beginning to call out all the way, and simply chucks post, rope and Werewolf outside.
The Werewolf lands in the middle of the SWAT group out there, where he sprawls, still tied, in the middle of them.
"Uh-oh..." he says, a moment before they all fire.
Marduk smirks. He taps Defensive Master and swaps Ten Thousand Bullets back in.
He then charges down the Vampire, tapping Ten Thousand Bullets and Eagle Eye on a foe he just derpived of Storm Turtle.
He rolls six successes on his first attack, which doubles to twelve. He rolls four on his second. He rolls a rather impressive six successes on eight dice for his third. He rolls one for his fourth, and manages to get another one with his fifth.
In all, Marduk inflicts 39 damage. As he arrives at this targets, he drops his SMG and pulls out a long shamshir-style knife.
Bad guys!
The Agent is firing at Azrael, of course, but I'll wait for Trick to post.
Tapping BT to keep Helios up.
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CURRENT SITUATION: TURN 14
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Museum
Extinction Exhibit
Azrael 13 (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (5/6/6)
Hephaestus 13 (7/43) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku
Sirin 14 (6/5/27) CF DM ST LA BS HL HT 1 PC BB CC EE
Katar
H&K PDW (1)
Mirage 14 (9/7/49) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
SMG (3)*
Balder 13 (6/6/44) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (5/3) (5/3)
Berserker 14 (9/51) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Helios 13 (6/5/47) ST KW BS HC VG SP LR BT 10B StS
Sword*
Desert Eagle (3/3)
Klez 14 (4/9/49) KW HL BB EE LR BT StS
PP9s x2 (1/5) (2/5)
Italian Suits x9: 0
Maintenance Men x10: 0
SWAT x6: 0
SWAT x1: 2
Werewolf A: 0
Agent: 0
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Streets
Outside Museum
Fire 14, Under lorry, (7/6/38) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol (2/4)
Mors 14, Halfway to Alleyways (8/4/21) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords
Burn 14, Halfway to alleyway (10/21) HL KW CC[/] EE LR 10B [i]StS
Ingrams (4/11)
Vampire: 0
Vampire: 0
Vampire: 57 (downed)
Vampire: 0
Maintenance Men x9 (front): 0
SWAT x 8 (front)
Werewolf B (front, somewhat inconvenienced): 0
Back Streets
Hawk 14, Alleyway, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword*
Twinned Swords
Glocks 19s x2 (2/3) (2/2)
Vampire, Alleyway: 70
Road
Cloud 14 (8/31) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Barbarossa 12 (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)
Vampire: 54 (downed)
Vampire: 52 (downed)
Apartment Exit
Melis 13 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff
Vampire: 60 (downed)
Plaza Exit
San 14 (11/40) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Ares 14 (3/10/53) PW HL CC EE LR BT 10B
Machine Pistol (4/17)
Vampire: 13
Vampire: 57 (downed)
Vampire: 53 (downed)
Vampire: 52 (downed)
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