USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Alkaselzer52 pages

"AGENT!" Klez alerts, firing one of his pistols at the new threat.

Swap BB for LR.

Ares will tap LR on the Vampire at 40, firing a burst, reloading his gun with a trained hand, and firing another burst.

Swap LR for BT.

Sirin taps LA as she draws one of her machine pistols and fires on a SWAT.

She bends down to check the Hunter's body, pulling back his face shroud.

Heph will make a mad dash for the key, tapping ST as he sprints across the room.

"Burn, SWAT, hit 'em," Mors orders as he moves towards the Maintenance men with his katana.

Ugh...

Dead as a doornail, Sirin. But beneath the fine veil, there is no face as such. There is a head, but there is just a mass of yellowed bandages surroudning it.

Melis takes a second to hold back, breathing heavily from the force of her ineffectual swings.

"Finn, what should I do? All I can do is just keep beating this thing into a pulp and watch it stand up again. Any way I could hop out to get grenades from the Construct and hop back in?"

"What the..."

Sirin glares, then grabs at the bandages.

Virtually fused to the body. You could be forever undoing them. They go all the way down, you think, under the clothing.

"Beats me, love," says Finn. "Ariadne's the one who understands strange things. Still... could do this the old fashioned way. Try locking him in a dumpster or something."

Well, this is one nice big ****up.

Okay, first off, some advice/orders for the guys in the museum.

If you have CofC, TAP IT.

People with low pools should be attacking the maintenance men and suits; those with high pools should be attacking SWATs.

And, uh, don't piss off the Agent. Trust me, it will not be fun, and it's not that hard to do.

Naturals - TAP YOUR DAMN POWERS! You can untap a ton of stuff at once, take advantage of it.

And get into cover if you're shooting things...

As for outside...I'm still not entirely sure what we should do. San and Ares fairly desperately need backup, but if Barb leaves Cloud by himself with the two Vamps, that's going to cause problems as well. I'll try and decide on something and post it soon.

Anyway, San will tap IB on the Vamp with 0 damage and then swap it for VG.

Ares, once you get that one to 50, try stuffing it in the car and locking it or something. Shoot off the locks to jam them, I dunno, just need to keep them out of the way.

Okay, I have an idea for how Cloud and Barb can dispose of their vampires.

Remember how we fought the Agent on top of the bus last game? And how we ultimately defeated him?

Yeah. That'll give you a good idea of what my idea is.

Stuff the Vampires into the back of a car, drive it at a building (the sturdier the building, the better) as fast as you can, and bail out at the last moment. Car hits building, car hopefully explodes, byebye Vampires. At the very least, they'll have a hell of a time picking their way out of the wreck.

(Does anybody have any thoughts on the Werewolves for some reason I think the Hunter was after them and maybe has a way to take them down possibly hopefully)

Anyway Berserker realizing this isn't working is going to attack him one more time and hope Dallas' little attack does anything just to give some hope that there is hope.

Berserker will tap LA as well and switch it out for DiM

"Man you just got to be stubborn don't you"

"Wayyy Ahead of you..
HEY SWATS? This is what is like when WORLD COLLIDE!!"
Tap Coppertop killer...
Then swap it for KW
I also need to swap out Sts.. But thats next turn..

Okay, I've just noticed that somehow I'm behind a turn...so tapping IB on the Vamp that's at 0 and then swapping IB for VG will be my turn 12. Then for turn 13, I want to tap VG on the vamp, and swap VG back out for IB.

Hawk fires on the vamp above, tapping LR, then attacks again with a BB tap, hoping to knock the vamp off the fire escape to the ground. (two turns)

Oh, almost forgot, swap LA out for CC at the end of the turn.

And since I got time to think about it, it seems our Hunter friend was a Mummy.

Turn 12 Sheet katana and search for any cover, behind or between the lorries. Swap LA for HL.
Turn 13 fire at the vampire Marduk just shot at and continue to look for cover.
"Good to see ya Mors and Burn"

"Seems you could use some help," Mors greets, acknowledging his companion.

If Mors can attack a Maintenance man with his katana this turn, that would be great. Otherwise, Mors is just moving in.

Also, would it be possible that the SWAT might have had explosives in their trucks? I was thinking that maybe they'd have some grenades or something.

Might as well keep on the phone with Ariadne and ask her that question: "Explosives in the truck, yes no?"