USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Captain REX52 pages

(Idea for getting away from Werewolf, Jamie: DiM tapped makes it so they lose the dice alloted from their Strength stat, so while you inflict no damage, you make him lose dice. Maybe that'd be useful for getting away? Dallas will probably move to help you too.)

Dallas is confident that you guys can handle the other Werewolf.

Hey Berserker isn't scared he'd keep fighting until he is down but he realizes a loosing battle when he sees it.

Swap Sts for 10b.
Fire at the A matenence man.
i see no reason to inturrupt the swats while they are killing the Werewolf...

Azrael will tap KW, switching it out for DiM. He'll then tap AL to get up onto the balcony off a wall, (Turn 13) then dash for the exit. (Turn 14).

If that's not possible, he'll merely dash for the nearest exit, tapping KW on the way.

I'm not sure Dallas recognises the term 'losing battle' though.

You'll have to deal with the Werewolf else it will simply kill you guys. It won't stop.

Hmm. Try a similar trick with this one that Dallas did with the other?

(Sorry bout the absences, been working on my comic whenever I have time free from work... I'm back now, if that's ok Ush...)

Backed up against the Lorry aside Fire and the others, Firewall waits to see what Fire's planning, firing at a SWAT with his Deagle (If possible from this angle)

(I advise shooting at Maintenance men, since your pool isn't all that high...)

Shoot at the Agent - make him dodge again.

Firewall's not inside with you guys. ermm

Firewall Draws his weapon yet thinks twice, levelling it at the Maintenance men and firing raucously with the 50. cal. rounds.

Originally posted by Captain REX
Firewall's not inside with you guys. ermm

Doesn't matter, it can be taken as a general comment.

Ares fires at the Agent. 😱

...

😄 ((If Firewall could fire at the Agent, he would; his old grudge would take over...))

I'm afraid I had to count you out, Firewall. You were under such extremely heavy fire by that point that without input, even with me taking some basic actions/defences for you, you would have gone down (which was more to do with the dodgy tactical situation than any mistake you made).

Don't worry, it will be assumed you got away, but you'll have to wait until the fight is done. Which won;t be long, because we are playing at a cracking pace.

((That's Ok, I don't expect you to hold the game up for just one person 🙂
Just it doesn't sit right with me to know that Firewall bugged out of the fight, he's a to-the-death kinda guy... 😛 ))

Your initiative.

Highlights-

Mirage, one of your targets had to be non-SWAT. The Rex is firther from the Agent, but less good as cover.

Ok, as Hawk struggles to lock up his vamp, we shall count them as mutuall countering each other.

Balder, you lost a missed turn there. Suits are in your way; you drop one of them.

Six successes from San is eleven damage, and the Vampire is thrown back onto his car windshield, smashing it.

Ares- no open trunks! Can't shoot and open. There's a live vamp coming at you so you shoot him instead.

Cloud's plan fails because it is back up, and it takes badly to it! But I shall blow all of Barb's actions to open a trunk, overpower it and chuck... this really ain' going to be easy, though.

Ok, Melis, consider that done, though it's not a 100% solution.

Berserker- "Ahh... Ahh... umm..." Ariadne is somewhat flustered. "It's not working. Their code is completely impervious to harm. There MUST be a countercode, logically, but it could be ANYTHING. You're going to have to find a way to take it out the running, like Dallas did! Trap it!"

Azrael, it turned out, got clear with a KW tap and AL leap onto the balcony again. There probably IS a fire exit out of here somewhere; you make out to the rear rooms, and safety.

Dallas turns around and has a look what is going on. He produces his shotgun again and promptly blows away a couple of nearby Mooks.

Marduk starts to knife the next vamp along.

Bad guys!

At last, the mook threat within the museum has been checked. The Mammoth is swiss cheese now though, Klez and Mirage, and collapsing upon itself. Just to make things even more whopee, the Agent is coming for you.

Gunfire has also overwhelmed Helios; he is down.

The Hunter attacks Sirin, its blades arcing down for seven damage.

Outside, one of the Vamps has knelt down and opens up at Fire, whilst another fires at Burn. The Maintenance guys turn on Mors.

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CURRENT SITUATION: TURN 15

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Museum

Extinction Exhibit

Azrael 15, Rear balcony (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (5/6/6)

Hephaestus 15 (7/45) PW CF ST SE AL WW SC NO HL DiM VG DF 2
Nunchaku

Sirin 15 (6/5/34) CF DM ST LA BS HL HT 1 PC BB CC EE
Katar

Mirage 15 (9/7/49) PW CF ST SS HC HL HT JE SP PM CC LR
Sais

Balder 15 (6/6/47) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (5/3) (5/3)

Berserker 15 (9/57) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives

Klez 15 (4/9/49) KW HL BB EE LR BT StS
PP9s x2 (4/4) (2/5)

Italian Suits x5: 0

Maintenance Men x4: 0

SWAT x3: 0
SWAT x1: 2

Werewolf A: 0

Agent: 0

The Hunter: 0

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Streets

Outside Museum

Fire 15, Under lorry, (7/6/40) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol (1/4)

Mors 15, Front (8/4/26) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords

Burn 14, Halfway to alleyway (10/25) HL KW CC[/] EE LR 10B [i]StS
Ingrams (3/11)

Vampire: 0

Vampire: 0

Vampire: 54 (downed)

Vampire: 12

Maintenance Men x6 (front): 0

SWAT x 8 (front)

Werewolf B (front, somewhat inconvenienced): 0

Back Streets

Hawk 15, Alleyway, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword*
Twinned Swords
Glocks 19s x2 (2/3) (2/2)

Vampire, Alleyway: 70

Road

Cloud 15 (8/31) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*

Barbarossa 15 (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)

Vampire: 51 (downed)

Vampire: 55 (in trunk)

Apartment Exit

Melis 15 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff

Vampire: 54 (locked up)

Plaza Exit

San 15 (11/40) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives

Ares 15 (3/10/53) PW HL CC EE LR BT 10B
Machine Pistol (3/17)

Vampire: 21

Vampire: 54 (downed)

Vampire: 50 (downed)

Vampire: 53 (downed)

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Forgot to put in my swap...

Anyway, going to tap HC to heal Ares a bit.

"Thats waht I like to hear Berserker out"
(Ush I wanted to switch LA out for DiM)

Ok here is my plan as I see it now lure the Wolfman over one of the bigger bone exhbits like the Mammoth or Dinosaur Tap DiM and try and stun the Wolfman then somehow knock the Exhibit on top of it. Maybe a little flawed but I like it