I'm afraid I had to count you out, Firewall. You were under such extremely heavy fire by that point that without input, even with me taking some basic actions/defences for you, you would have gone down (which was more to do with the dodgy tactical situation than any mistake you made).
Don't worry, it will be assumed you got away, but you'll have to wait until the fight is done. Which won;t be long, because we are playing at a cracking pace.
Your initiative.
Highlights-
Mirage, one of your targets had to be non-SWAT. The Rex is firther from the Agent, but less good as cover.
Ok, as Hawk struggles to lock up his vamp, we shall count them as mutuall countering each other.
Balder, you lost a missed turn there. Suits are in your way; you drop one of them.
Six successes from San is eleven damage, and the Vampire is thrown back onto his car windshield, smashing it.
Ares- no open trunks! Can't shoot and open. There's a live vamp coming at you so you shoot him instead.
Cloud's plan fails because it is back up, and it takes badly to it! But I shall blow all of Barb's actions to open a trunk, overpower it and chuck... this really ain' going to be easy, though.
Ok, Melis, consider that done, though it's not a 100% solution.
Berserker- "Ahh... Ahh... umm..." Ariadne is somewhat flustered. "It's not working. Their code is completely impervious to harm. There MUST be a countercode, logically, but it could be ANYTHING. You're going to have to find a way to take it out the running, like Dallas did! Trap it!"
Azrael, it turned out, got clear with a KW tap and AL leap onto the balcony again. There probably IS a fire exit out of here somewhere; you make out to the rear rooms, and safety.
Dallas turns around and has a look what is going on. He produces his shotgun again and promptly blows away a couple of nearby Mooks.
Marduk starts to knife the next vamp along.
Bad guys!
At last, the mook threat within the museum has been checked. The Mammoth is swiss cheese now though, Klez and Mirage, and collapsing upon itself. Just to make things even more whopee, the Agent is coming for you.
Gunfire has also overwhelmed Helios; he is down.
The Hunter attacks Sirin, its blades arcing down for seven damage.
Outside, one of the Vamps has knelt down and opens up at Fire, whilst another fires at Burn. The Maintenance guys turn on Mors.
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CURRENT SITUATION: TURN 15
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Museum
Extinction Exhibit
Azrael 15, Rear balcony (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (5/6/6)
Hephaestus 15 (7/45) PW CF ST SE AL WW SC NO HL DiM VG DF 2
Nunchaku
Sirin 15 (6/5/34) CF DM ST LA BS HL HT 1 PC BB CC EE
Katar
Mirage 15 (9/7/49) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Balder 15 (6/6/47) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (5/3) (5/3)
Berserker 15 (9/57) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Klez 15 (4/9/49) KW HL BB EE LR BT StS
PP9s x2 (4/4) (2/5)
Italian Suits x5: 0
Maintenance Men x4: 0
SWAT x3: 0
SWAT x1: 2
Werewolf A: 0
Agent: 0
The Hunter: 0
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Streets
Outside Museum
Fire 15, Under lorry, (7/6/40) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol (1/4)
Mors 15, Front (8/4/26) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords
Burn 14, Halfway to alleyway (10/25) HL KW CC[/] EE LR 10B [i]StS
Ingrams (3/11)
Vampire: 0
Vampire: 0
Vampire: 54 (downed)
Vampire: 12
Maintenance Men x6 (front): 0
SWAT x 8 (front)
Werewolf B (front, somewhat inconvenienced): 0
Back Streets
Hawk 15, Alleyway, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword*
Twinned Swords
Glocks 19s x2 (2/3) (2/2)
Vampire, Alleyway: 70
Road
Cloud 15 (8/31) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Barbarossa 15 (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)
Vampire: 51 (downed)
Vampire: 55 (in trunk)
Apartment Exit
Melis 15 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff
Vampire: 54 (locked up)
Plaza Exit
San 15 (11/40) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Ares 15 (3/10/53) PW HL CC EE LR BT 10B
Machine Pistol (3/17)
Vampire: 21
Vampire: 54 (downed)
Vampire: 50 (downed)
Vampire: 53 (downed)
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"Thats waht I like to hear Berserker out"
(Ush I wanted to switch LA out for DiM)
Ok here is my plan as I see it now lure the Wolfman over one of the bigger bone exhbits like the Mammoth or Dinosaur Tap DiM and try and stun the Wolfman then somehow knock the Exhibit on top of it. Maybe a little flawed but I like it