USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Captain REX52 pages

They're kinda sorta our backup. ermm

Hawk's vamp is game-inadtive because, as I said, I am cancelling those two out against each other whilst he is gone.

48 damage 'downed' vamp was an error.

Mirage, you are not in a position to untap (you made it to the exit though), and Burn, you untap AFTER swaps.

Those last few Mooks inside bite disturbingly hard.

Heph, there is a machine pistol being held in your face. It is The Hunter, and it is a convincing argument to stay still.

He kneels down by you, and is reaching for the key, stuck behind a mass of bones. It seems just out of his reach; he is stretching towards it.

Agent fires at Berserker. Not too bad, but it is all bad news right now...

Two of the SWAT are in the way of the Doctor as he approaches, and thy fire at him.

Doctor activates: Bullet Swerve

He blurs ouf of their way and closes in. He reaches out his hands and clasps them both on the shoulder.

For a moment, they seem to be covered in a translucent film, of no substance, simply a bending of the light. Then, they freeze in place. Noit with cold, just forzen, in impossibly balanced positions. Without a word, the Doctor moves on inside the Museum.

The Agents split and move off in different directions, drawing their guns.

Ok, now you guys.

Marduk's fight with the two vamps is now inside the car, not unlike Reloaded. In fact, it is starting to speed away.

Dallas, with a grin, is clearing the Mook playing field.

With the reload, Fire's shooting isn't up to much.

Cloud- a rather hefty hack of fourteen damage seems to do the trick!

Azrael- well, you are pretty much in the line of fire now.

San- yes, but hitting a fuel tank isn't easy; you have to upend the car. That vamp hit you first, btw, and anothet twonked Ares.

Sirin, you got to Balder, but without BB loaded, you only picked up one gun (yup, that's the logic).

Melis, you get a call.

"How you want to handle this is up to you," says Finn. "Stay calm. Agents are moving to cut the hardlines."

Mirage and Klez get to their downed comrades.

Penalty for carrying is -3. Not easy.

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CURRENT SITUATION: TURN 17

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Museum

Extinction Exhibit

Hephaestus 17 (7/45) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku

Sirin 17 (6/5/46) CF DM ST LA BS HL HT PC BB CC EE
Katar
Machine pistol (3)

Mirage 17 (9/7/58) PW CF ST SS HC HL HT JE SP PM CC LR
Sais

Berserker 17 (9/68) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives

Italian Suits x1: 0

Maintenance Men x1: 0

SWAT x3: 0

Agent: 0

The Hunter: 5

The Doctor: 0

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Streets

Outside Museum

Fire 17, By lorry, (7/6/46) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol (4/3)

Mors 17, By lorry (8/4/32) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords

Burn 17, Halfway to alleyway (10/35) HL KW CC EE LR 10B StS
Ingrams (1/11)

Azrael 17, Front (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (5/6/6)

Vampire: 1

Vampire: 0

Vampire: 60 (downed)

Vampire: 21

Maintenance Men x4 (front): 0

SWAT x2 (front)

Agent (halfway to alleyway): 0

Agent (halfway to further fown road): 0

Back Streets

Hawk 17, Alleyway, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword*
Twinned Swords
Glocks 19s x2 (2/3) (2/2)

Vampire, Alleyway: 70

Road

Cloud 17 (8/35) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*

Barbarossa 17 (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)

Vampire: 59 (downed)

Vampire: 60 (in trunk)

Apartment Exit

Melis 17 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff

Vampire: 48 (locked up)

Plaza Exit

San 17 (11/43) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives

Ares 17 (3/10/54) PW HL CC EE LR BT 10B
Machine Pistol (0/17)

Vampire: 21

Vampire: 52 (downed)

Vampire: 50 (downed)

Vampire: 60 (downed)

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I'll climb into the lorry "Time to move people"

Ares uses LR to reload and fires on the Vamp next to him, down at 50.

"Hey, what's up..." Heph says, remaining still.

Would it be possible for Heph to break out suddenly and tap VG? Perhaps if Sirin shot the gun out of his hand with EE.

"They can't have this one," Melis says. "Just in case, though, find another one for our crewmates."

Let me tell you, Sirin does NOT feel like playing "Who is the best gunner?" with that guy.

"Working on it," says Finn.

I want to see what Ush says about disarming the Hunter with a gunshot before I make my action...

I'm a bit worried about that Doctor, though.

EDIT- And Ush has spoken.

Sirin will grab for Balder's inert form and tap CC, firing on a SWAT, a Suit, and a Maintenance man, then toss the gun down.

Swap CC for LA. Tap ST as defense only if fired on. Doesn't seem to be many left.

Already commented!

Berserekr will tap ST to avoid the Agent still trying to get to Helios. He will pick him up and move to where Fire is

"Some kind of covering fire may be nice guys"

Hmm...

How hard is a disarm from my position? Any dice penalties?

As you can not even free yourself, -infinite, I'd say. Bullet in the head would be the most likely outcome.

Mors stares in amazement as the Doctor leaves the two SWAT in suspended animation.

"How..."

Mors cuts down another Maintenance man as he follows the Doctor into the Museum, to ensure that everyone gets out okay.

Swap SP for JE.

(Okay, defending the Exits is our priority with those Agents. Barb, Cloud, Ares and San NEED your backup. Hurry up.)

(Melis, I'm trusting you'll do okay smashing that Agent around. Just don't anger him too much. Kick him in front of a car...)

Heph will remain still, then, staring down the muzzle of the machine pistol.

btw Ush if it's possible I'll shoot from inside the cabin, or while I'm walking towards it to one of those damn maintenance men.

Hurray, this is a hell of a mess.

(cringes)

Right, we need to just keep these bastards down until Barb and Cloud get here. Erg.

San is going to move back over to where the Vampire with 21 is. Getting it down is priority, then we just have to keep them down until everyone else gets out, I suppose.

Barb says he will stuff his vampire into the trunk with the first and lock it.

Fire at the swat...

Might wanna put CC in, Burn.

Now I'll put the other one in the boot, Barb may as well put the plan into action and I'll run - i think doing that would be faster than me running around, opening the door and getting in and driving off. Doing that would give the vanps time to recouperate.