USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Spidervlad224 pages

I agree with Denz. We need a plan to all mob up on it at the entrance and either keep it there or force it back. Letting it inside and then ambushing it isn't a good idea, it has too much destructive power. Before we know it we'll have stuff following all over us and the generator exploding.

If we force it outside it'll have a lot more room to move around and even a chance to escape, inside the time it spends cutting past obstacles is time spent not killing us.

Er, I think we can only ambush it inside the generator complex. The only person with Intrusion is Vera-Kin, but there is plenty to hide behind inside, as Ush said.

Forcing it back is not an option. We need to outright destroy the thing.

Xeth has a 'negative epxerience' of trying to fight that thing in the open.

Seriously, we are not trying to attack that thing at the entrance. There is less free room inside the generator complex, and we know exactly what it is going to go for.

Are we trying to destroy it at the risk of destroying the generator or are we trying to repel it and gurantee to keep the generator safe?

The BV-50 won't stop trying to destroy the generator until it is destroyed itself. And even if we repel it, it will just go on to do some other horrible thing. It is independent of the signal from the Control Ship, we should be aiming to off the damn thing anyways.

I agree that we should be trying to destroy or at least cripple the thing, but however, like Vlad I am more concerned with the the generators safety. I am not prepared to put thousands at risk in the capitol city, even millions to detroy the droid at the expence of the generator. Keeping the generator functioning is key to buying time to destroy the very Control Ship you have agreed to attack. As a Jedi, putting more life at risk is pointless if all we do is destroy one droid lower the shield, and allow Cannes fleet easy pickings of Alura. I'm right, right?

So repelling it is priorty, as I believe. Though I have no experiance fighting the BV so...

But then what would the point of ambushing the BV-50 be? We are NOT trying to buy time or chase the BV-50 off. It will not be chased off, it is going to keep at the generator until it is destroyed. We have to kill it first, and we know exactly where it will try to go; the cooling lines are the target. It DOES need to sever all three of the cooling lines before the generator goes, we just need to destroy it before it achieves that.

On top of that, we have an obligation to destroying the BV-50 anyways. It is a monster! Cannes used it to win over the Cultists, who are murdering everyone. It has killed dozens of people itself at this point. And lastly, it is designed with assassinating Jedi Knights in mind, and succeeded before (as we investigated last game). Doing anything less than chopping it into spare parts would not be fulfilling our duty to the people it has killed.

If it is an achieveable target then yes, destroying it will be best, but if we lose the generator then Cannes fleet will simply fire on every viable target. We can't let that happen, ether...

How do we know it's going to go for the power lines? What if it just destroys to hack at the main power core, or something?
If we repel and damage it then it'll flee back to their base and we won't see it for at least once the ground battle is over. And if we win that battle, the droid ship will lower giving us a shot at it.

We do need to make it a priority to destroy it, just it's a spinning death machine inside a contained space. It works to our advantage that it's contained, but that means it's going to start destroying nearly everything in the generator room while trying to kill us.
I'm still up to whatever plan the majority is up for, just giving my view.

And if the BV-50 isn't dealt with by the time the Aluran army and the Fed army meet we lose anyway. We have to kill it as soon, as fast and as efficient as possible. If that means fighting it inside the generator complex so be it.
Hopefully taking on six Jedi will preoccupy it a little. If we spot it going for a cooling pipe we intercept it. This is a fight where we watch everything not just the BV-50.

Ush DID mention that the BV-50 would likely try to destroy the generator the same way it did the first one, seeing as it was logically efficient enough to get the job done once. So it will be going for a cooling line. Put your Jedi covering each of the three lines so they can ambush when it moves to start its job. That way you don't have to worry about whether or not you pick the right entrance.

How many turns away is each cooling pipe from the entrance?

It has to be in the centre area.

So we're giving two turns away for it to move freely. Two turns we could spend attacking it, no?

If two people are by an entrence, and the BV50 busts in, those two people could attack it on the way to the entrence. The other four Jedi should head for the centre. We'll have a total of four more attacks on the BV50, and there won't be much change as when it does reach the cooling pipe all six Jedi will be on it.

We aren't giving it free turns for it to move freely. We are giving it free turns to move exactly where we want it to move.

If we station Jedi at every entrance into the generator complex, whatever entrance it comes through, it will put two Jedi completely alone for two whole turns, in which they could be very badly injured. And then two turns after everyone else shows up, we still have another group of Jedi straggling.

If we station Jedi at every cooling line, we get two Jedi to every cooling line (and an extra somewhere) and only three places that the BV-50 could appear.

Ush, if we went with the cooling line plan, how far away from each other is each cooling line? And do we know which one it started with last time?

Your letting the BV50 go freely where it wants as its objective is to get to the cooling pipes, and by incident where we want it to go if we do hide by the cooling pipes. Two Jedi can fend for themselves for two turns. And what do you mean you'll still have another group of Jedi straggling? Every group of Jedi runs to the center after the BV50 breaches the door. By the time the BV50 and the two Jedi defending the entrence get to the center, all the other Jedi will be there.

Im just disturbed by the fact we're letting the BV50 get right to where it wants to get, and then try to stop it. Thats like a nation in a war letting the opposing army match uncontested to it's capitol just so that it could base it's own army in the capitol and therefore won't have to spread it's army to defend it's borders.

The Jedi will have to run around the generator, still. It would take four turns to get from the farthest door. I want to remove the possibility of one Jedi being stranded with the BV-50 to contend with. That would be horrible to put one person through, even if only for two turns.

If we can judge where the BV-50 will immediately go, we can throw three Jedi at it right away. It may be that fighting us will prevent it from actually initiating its attack on the cooling line.

Seems like the Jedi and Renegades have different opinions again.

Although I have nothing to add I just wanna mention I agree with Rex and Vera's idea of ambushing it by the cooling pipes.