Originally posted by TricksterPriest
we need a ruling on undead, resurrections and any kind of healing.
We need rulings period.
Delph, I suggest you make a premilinary set of rules. As of right now, everyone has a different agenda, and we need a central focus on what we are trying to accomplish here. You're the one who said you wanted to be in charge, so even though you want to have democracy, you should still put up a central idea of what you have planned. From there we can work out details on overall restrictions, limitations, and things to abide by.
Then, once everyone knows what is going on, people can pick their finalized three characters, set up squads for whichever company they want to represent, and have battlezone matches. Take a tally of all matches between Marvel and DC, and see who wins more often than not.
One suggestion I have for prep time is let it vary depending on what the two squads who will be facing off want. Theres enough people who dont want prep and who do want prep to be able to set up their own matches and still have fun. I'd rather have the tournament start rolling than get stuck on prep time.
1. No offensive matter manipulation (applied on the opponent's body). Only the elements of the battlefield can be altered, including breathable air.
2. No time manipulation powers or technology in combat (no time stop). Time powers which simulate superspeed (Tempo, Zoom, etc) will be allowed.
3. No one-hit kill (OHK) abilities can be used in combat. Characters with OHKs are not banned, they simply can not use the ability in combat.
4. Teams will begin combat .5 kilometers away from each others' position.
5. Prep: Prep will allowed. You get 2 (two) minutes of prep per match at a member of your team's historical base of operations (whether team member is active in the battle or not). Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only.
During prep you will only be able to grab pre-existing equipment (no tech creation), and no powers other than telepathy (for information sharing/gathering) will be allowed during prep (no super speed movement for multitasking). No exceptions and no loopholes. The cap on weaponry is based on the tier of the battle:
Street = Standard S.H.I.E.L.D. Blaster.
Meta = Ironman's unibeam.
Herald = Orbital cannon from WW Hulk Arc.
For each tear the weaponry brought into combat from the prep base can not exceed the output/payload of the weapons stated.
Also, any prep area can only be used once every 3 weeks (i.e., if you used the Batcave for the Week 1 battle it won't be available again until Week 4).
6. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is allowed. Maximum number of duplicates is 2 (total).
7. CIS is off.
8. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.
9. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.
10. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force [bfr punching]) is banned. Teams are confined to the surface area and airspace of the battlefield within the planets atmosphere. Abilities which require a character to momentarily travel extradimensionally (Nightcrawler's teleportation, Spot's teleportation, etc.), and powers which allow a character to become momentarily out of phase/intangible (Martian intangibility/mass shunt, etc) are allowed. Voluntarily leaving the battlefield, indefinitely or otherwise, is officially banned.
11. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is allowed.
12. Immortality and Healing Factors: No cap, but a KO counts as a defeat.
13. Speed Cap: No cap.
14. Independent Constructs: Independently acting constructs are banned. Remote/mentally controlled constructs are allowed (max 2).
15. Precognition/Clairvoyance: Precog/clairvoyance are banned. Spider-sense like/combat awareness abilities are perfectly legal.
16. Probability Alteration/Luck Powers: Probability alterating powers (a la Longshot, Shamrock, Jinx, Domino, etc) are banned.
17. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is allowed.
[There. You guys can work from that.]
Originally posted by Raoul
next we need to work out team structure. if each team has six people, does that mean two from each tier? or is it just a free for all?
2 from each sounds like a reasonable limitation.
Do we go give each team member a choice from each tier to represent? I suggest having everybody represent 1 character and leaving it at that.
Originally posted by Kris Blaze
2 from each sounds like a reasonable limitation.Do we go give each team member a choice from each tier to represent? I suggest having everybody represent 1 character and leaving it at that.
aye, was thinking the same thing. but teams have to sit down and decide together who takes care of what characters. this is supposed to be about proper team work, imo.
Rule 6:
Originally posted by illadelph12
6. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is allowed. Maximum number of duplicates is 2 (total).
I assume it's the former but I want to make sure.
Also:
Originally posted by illadelph12
17. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is allowed.
Originally posted by illadelph12
6. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is allowed. Maximum number of duplicates is 2 (total).14. Independent Constructs: Independently acting constructs are banned. Remote/mentally controlled constructs are allowed (max 2).
Are they allowed to recreate the constructs or duplicates if they are killed/broken? And does a duplicate have to killed to "lose" or does the knock out rule apply to them as well? And if that is the case, can the original users recreate the duplicates if they're just knocked out?
Originally posted by Raoul
next we need to work out team structure. if each team has six people, does that mean two from each tier? or is it just a free for all?
My idea was this:
-Each member of the team has 3 characters (1 street, 1 meta, 1 herald).
-Each week I'd have it scheduled out what type of match up it will be. For example:
Week 1: 2 Vs. 2 Meta
Week 2: 3 Vs. 3 Street
Week 3: 2 Vs. 2 Herald
Week 4: 2 Meta + 1 Street Vs. 2 Meta + 1 Street
Based on that schedule, the teams/captains will determine a strategy on how they'd like to approach the match (taking into account that whoever participates in Week 1 will be on the bench in Week 2). For example, for the Meta Battle, Smurph & Co. might determine that the best team to field would be Paul as Cyclops & B-Dub as Ironman. The captain would be responsible for making sure the team is organized and that the opening post is turned in on time. Basically playing the role of player/coach.
Ideally both teams will have the same number of team members, but it's not really a necessity so long as we have 4+ per team with the matchups being adjusted accordingly.
Originally posted by Scoobless
Rule 6:Does this mean the original + 2 dupes ... or the original + 1 dupe? (making 2 total)
I assume it's the former but I want to make sure.
Also:
Didn't the Atom take out Darksied once? sub atomic seems like a bit much ... not totally against it, just thought I'd get some other opinions.
It means the original plus 2 duplicates (so you'd have 3 Multiple Mans total if you were using Madrox).
I originally thought about keeping the 2 cm cap from my league, but this company battle is more about characters, and some characters are one trick ponies that only shrink so I decided not to handicap it.
Originally posted by Kris Blaze
Are they allowed to recreate the constructs or duplicates if they are killed/broken? And does a duplicate have to killed to "lose" or does the knock out rule apply to them as well? And if that is the case, can the original users recreate the duplicates if they're just knocked out?
The recreation clause is up for vote (as is everything, this is just a draft to work from), but personally, I'd say no. Also, once something is incapacitated, be it dupe, construct, or otherwise, it's done for the battle. Whether or not the attack would actually incapacitate the target is up for the combatants to argue and the judges to interpret and rule on.
Originally posted by illadelph12
The recreation clause is up for vote (as is everything, this is just a draft to work from), but personally, I'd say no. Also, once something is incapacitated, be it dupe, construct, or otherwise, it's done for the battle. Whether or not the attack would actually incapacitate the target is up for the combatants to argue and the judges to interpret and rule on.
I vote against recreation as well.
Originally posted by illadelph12
My idea was this:-Each member of the team has 3 characters (1 street, 1 meta, 1 herald).
-Each week I'd have it scheduled out what type of match up it will be. For example:Week 1: 2 Vs. 2 Meta
Week 2: 3 Vs. 3 Street
Week 3: 2 Vs. 2 Herald
Week 4: 2 Meta + 1 Street Vs. 2 Meta + 1 StreetBased on that schedule, the teams/captains will determine a strategy on how they'd like to approach the match (taking into account that whoever participates in Week 1 will be on the bench in Week 2). For example, for the Meta Battle, Smurph & Co. might determine that the best team to field would be Paul as Cyclops & B-Dub as Ironman. The captain would be responsible for making sure the team is organized and that the opening post is turned in on time. Basically playing the role of player/coach.
Ideally both teams will have the same number of team members, but it's not really a necessity so long as we have 4+ per team with the matchups being adjusted accordingly.
mhmm
honestly, i'd prefer more than 2 v 2, but thats just me.
Originally posted by Kris Blaze
I vote against recreation as well.
👆
Well, you've got to take into consideration that each person is going to be posting arguments in the thread. Two teams of 2-4 posters battling would equal about 56-112+ posts per thread (going full bore), plus 2 OPs and the inevitable spam posts. The bigger the battle the harder it is for people to follow and the harder it is for teams to coordinate their arguments.