Originally posted by illadelph12
1. No offensive matter manipulation (applied on the opponent's body). Only the elements of the battlefield can be altered, including breathable air.2. No time manipulation powers or technology in combat (no time stop). Time powers which simulate superspeed (Tempo, Zoom, etc) will be allowed.
3. No one-hit kill (OHK) abilities can be used in combat. Characters with OHKs are not banned, they simply can not use the ability in combat.
4. Teams will begin combat .5 kilometers away from each others' position.
5. Prep: Prep will allowed. You get 2 (two) minutes of prep per match at a member of your team's historical base of operations (whether team member is active in the battle or not). Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only.
During prep you will only be able to grab pre-existing equipment (no tech creation), and no powers other than telepathy (for information sharing/gathering) will be allowed during prep (no super speed movement for multitasking). No exceptions and no loopholes. The cap on weaponry is based on the tier of the battle:
Street = Standard S.H.I.E.L.D. Blaster.
Meta = Ironman's unibeam.
Herald = Orbital cannon from WW Hulk Arc.For each tear the weaponry brought into combat from the prep base can not exceed the output/payload of the weapons stated.
Also, any prep area can only be used once every 3 weeks (i.e., if you used the Batcave for the Week 1 battle it won't be available again until Week 4).
6. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is allowed. Maximum number of duplicates is 2 (total).
7. CIS is off.
8. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.
9. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.
10. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force [bfr punching]) is banned. Teams are confined to the surface area and airspace of the battlefield within the planets atmosphere. Abilities which require a character to momentarily travel extradimensionally (Nightcrawler's teleportation, Spot's teleportation, etc.), and powers which allow a character to become momentarily out of phase/intangible (Martian intangibility/mass shunt, etc) are allowed. Voluntarily leaving the battlefield, indefinitely or otherwise, is officially banned.
11. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is allowed.
12. Immortality and Healing Factors: No cap, but a KO counts as a defeat.
13. Speed Cap: No cap.
14. Independent Constructs: Independently acting constructs are banned. Remote/mentally controlled constructs are allowed (max 2).
15. Precognition/Clairvoyance: Precog/clairvoyance are banned. Spider-sense like/combat awareness abilities are perfectly legal.
16. Probability Alteration/Luck Powers: Probability alterating powers (a la Longshot, Shamrock, Jinx, Domino, etc) are banned.
17. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is allowed.
[There. You guys can work from that.]
Street = Standard S.H.I.E.L.D. Blaster.
Meta = Ironman's unibeam.
Herald = Orbital cannon from WW Hulk Arc.
Most of this is ok, but that orbital canon.......wasn't that powerful. I am NOT one of the people who was impressed by WWH. Nor do I think that Kill-Sat was that strong. Can't we raise it abit? Because otherwise we have to ban motherboxes and various high-end technologies. And this is supposed to be herald level.
Next point: resurrections and healing. With the advent of the Black Lantern Corp and of course, various heralds, we have access to healing and more. What is the rule on this?