Here we are, then. The turrets sport light armor plating (not a problem for your lightsaber) but are not particularly powerful.
Farl takes cover, producing a small pistol.
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TOWER INFILTRATION, Start of Turn 1
Security Office
Wentar: 3 (4)/0 [FcGu BL RF] [BG] (3F) (two turns distant)
Farl (G10): 1 (1P ranged)/0 [ES] (two turns distant, in cover)
Turrets x6 (G5): 0 (1A)
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Wentar moves in, but the turrets fire first! Split between Wentar and Farl, the turrets are frustrated by the Senator's cover. Wentar takes 3 damage and casually reflects back at a turret, destroying it.
Farl does decide to help despite being cowardly. However, his shooting is largely ineffectual.
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TOWER INFILTRATION, Start of Turn 2
Security Office
Wentar: 3 (4)/3 [FcGu BL RF] [BG] (3F) (one turn distant)
Farl (G10): 1 (1P ranged)/0 [ES] (two turns distant, in cover)
Turrets x4 (G5): 0 (1A)
Turrets x1 (G5): 2 (1A)
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Stepping into the security room past the broken turrets, you are less than pleased to find the defensive turrets were not the only thing triggered by the sensor. There are more turrets in here, some bigger, and a blast shield has lowered over the security console in the center of the room, blocking off all access to it.
Oh, and the knock-out gas has started filtering in...