Batman: Arkham City

Started by General Kaliero28 pages

It'd be really nice to continue some of the plot strings in DLC episodes, especially Scarecrow. The two little hints we get about him in the game make me a bit sad he's nowhere to be found.

Same here. I'd like the Hush side story to be continued in an episode as well if anything (where Batman captures him), or maybe even Azrael, but I doubt the latter would happen.

I want a Red Hood episode or an sequal base for him.

Oh, yeah. Him too. Would rather that be an episode than an entire sequel though.

http://www.escapistmagazine.com/videos/view/zero-punctuation/4915-Batman-Arkham-City

My link posted & the current discussion > that video. Come at me.

Originally posted by Ridley_Prime

Indeed. The moment he fell in the Lazarus Pit then came back out was probably/arguably the most epic moment in the game to me, in addition to his boss battle. And the thing with him actually
Spoiler:
being Hugo Strange's master and most of the brains behind Arkham City and Protocol 10
I didn't see coming. Don't get why he
Spoiler:
stabbed himself when he was falling with Batman as the tower exploded
though...

Because I didn't see anybody else respond to this and I think I have the answer:

Spoiler:
From what I could see/tell, I thought that he was trying to stab Batman through himself and Batman let go of him after he saw that.
Originally posted by General Kaliero
It'd be really nice to continue some of the plot strings in DLC episodes, especially Scarecrow. The two little hints we get about him in the game make me a bit sad he's nowhere to be found.

What were the two Scarecrow hints? I know there was the one easter egg on the one boat in the river, what was the other one?

Originally posted by General G
What were the two Scarecrow hints? I know there was the one easter egg on the one boat in the river, what was the other one?

His discarded mask on the top of the nearby bridge.

Originally posted by General Kaliero
His discarded mask on the top of the nearby bridge.

Hmm I haven't seen that, I'll have to check it out, thanks.

It's one of the riddles you have to scan to complete, on one of the elevated streets where you see a lot of crows gathering.

And yeah, I figured not too long after I made that post that that was what Ra's was planning to do initially..

Originally posted by Ridley_Prime
It's one of the riddles you have to scan to complete, on one of the elevated streets where you see a lot of crows gathering.

And yeah, I figured not too long after I made that post that that was what Ra's was planning to do initially..

That would make sense why I hadn't see it yet then, I haven't done that side of the city for the riddles yet, just finished the other side.

Alright, just wanted to make sure is all.

Yeah, you'll come across it eventually, especially if you happen to mark that said riddle on your map.

It's cool. That part was admittedly confusing at first, and a better-late-than-never answer to that question is better than no answer at all.

p.s. End of the line (extreme) predator map (which mostly has armored guards) + Catwoman = do not like D:
At least I got all three medals on it with Nightwing though.

Damn, I really need to work on these challenges more. I tried the first one for Catwoman the other day and was unpleasantly surprised to see that it needs to be a perfect run in order to get all three medals for the combat ones.

Any tips for these combat missions? The other ones I think I'll be able to do fine with, at least from Youtube videos they looks easier than these ones.

I would save the Riddler's Revenge stuff for last personally, while getting everything else done first, since the former can be the hardest and all (mostly the extreme predator challenges). The combat ones aren't that bad, but everything with Catwoman in predator needs to be pretty much spot on or else you're screwed. Doesn't help either that she lacks extra health compared to Batman and Nightwing, as well as useful gadgets like the disruptor and batclaw.

As for tips on combat though, variation bonuses are your best friend, so do as many different moves as possible in one combo. Once I get the combo past five, I usually do a combat takedown first (B+Y), especially on an armored guy if there's one around, then do her A+X combo move when your combo's high enough again, followed by the B+Y move for mostly the rest of the round (assuming we're talking about Catwoman). If it's Batman, I do his A+X combo move more often, while adding in his X+Y move that disarms and destroys a weapon someone's holding. And if you're not too good at always countering at the right time, double tap A and jump evade over an opponent between each attack or technique you do. If you're fast and consistent enough with it, your combo will never die, unless you happen to just evade too far away from where all the enemies are, or accidentally do a regular attack on an armored guy or someone with a shield or stun rod head-on. For the last guy, I usually either do the batclaw slam (LT + Y for quick use, then X) or triple stun, then ground pound.

As for the youtube videos on predator stuff, trust me. They make it look a lot easier than it actually is, more often than not. From my experience the players tend to pull off risky moves in predator maps that you have to be real lucky not to get screwed over by, like not getting detected and shot by other people while doing a silent or ledge takedown on one guy or something.

^ Always try to end a combo with a ground pound, especially if your combo is high. IIRC, Ground pounds give the highest multipliers (75x #of hits), as opposed to everything else. If you have a combo of 50 (easy on later rounds), that's 3750 points right there for one ground take down.
Instant Takedowns are 25x in comparison.
Like Ridley said, variations bonuses help, and there are iirc 12 types of variations in the game, not including the gadget variations.

Originally posted by Ridley_Prime
Indeed. It's convenient though when you have like Mister Hammer or some nearly or equally tough enemy to deal with at the same time.

Oh, I see. Yeah, I kinda noticed that now.. As for all the medals, yep. Just for Batman though; still have at least about half of them to get with Catwoman (most of which are on the extreme predator maps and such), which I'll take my sweet time with since she sucks gadget-wise. Am sure Nightwing and Robin both will be more forgiving in that department.

I see. The REC is your best friend when it comes to armored thugs on predator though, and at times when you have to save the guy with the jammer device for last (because of it being a medal requirement), use the REC on him every now and then so you'll temporarily be able to use detective mode.
Catwoman's alright for combat, except she doesn't have a technique that disarms and immediately destroys a weapon like Batman does (at least I don't think), and she can't seem to counter as from far away as he can, but I usually evade jump over an opponent in between attacks more than I do counter now, so it's of little consequence for me.

Yeah, that vid shows how brilliantly done Calendar Man was done in this game.

Perhaps so, let alone Clayface at Joker's side. mmm
I think he does exist there based on that.

Hmm, yeah. Though I wasn't expecting to be able to fight him to be honest for some reason. Didn't seem much like the fighter type...

Yeah. Are any of the extreme challenge maps like that?

She does suck gadget wise. Three caltrops, a batarang-type projectile, and a whip. Meh.
Nightwing is done well though I suppose. Those escrima sticks of his are insanely badass, both as a projectile and that electric stun. And while his dart gun seems cheap, it's pretty hard to get a hit on someone's head for an instant KO, unless they are standing still and you are fairly close.
Though I hate his opening pose. Makes me want to punch him.

Can you perform Silent, hanging & ledge takedowns on Armored guards? I know Freeze bomb takedowns are out.
Yeah, Jammer guards are a pain. Still, what you said (REC him, go after others, REC him, go after others...take him out) works around it pretty well.
Yeah, she can't take away weapons now that I think about it. Batman at least has his Batclaw for it, and that special move that destroys the weapon outright. I hate guards with stun-batons though.

Indeed. Has a sense of eerieness about him that no other villain has.

I suppose. Or maybe Clayface betrayed Joker. mmm
I wonder what Strange & Ra's had in plan for Superman.

His AA profile picture had him in a menacing pose reminiscent of a fighter. And he's supposed to be at his physical peak.

Originally posted by Demonic Phoenix
^ Always try to end a combo with a ground pound, especially if your combo is high. IIRC, Ground pounds give the highest multipliers (75x #of hits), as opposed to everything else. If you have a combo of 50 (easy on later rounds), that's 3750 points right there for one ground take down.
Instant Takedowns are 25x in comparison.
Like Ridley said, variations bonuses help, and there are iirc 12 types of variations in the game, not including the gadget variations.

Oh yeah, that's true. Forgot about that.

Getting critical strikes after your combo is past 3x or so (by tapping the strike button just once without button mashing) also helps, as it makes your combo increase by 2 with each hit instead of just by 1.

Originally posted by Demonic Phoenix
Yeah. Are any of the extreme challenge maps like that?

She does suck gadget wise. Three caltrops, a batarang-type projectile, and a whip. Meh.
Nightwing is done well though I suppose. Those escrima sticks of his are insanely badass, both as a projectile and that electric stun. And while his dart gun seems cheap, it's pretty hard to get a hit on someone's head for an instant KO, unless they are standing still and you are fairly close.
Though I hate his opening pose. Makes me want to punch him.

Can you perform Silent, hanging & ledge takedowns on Armored guards? I know Freeze bomb takedowns are out.
Yeah, Jammer guards are a pain. Still, what you said (REC him, go after others, REC him, go after others...take him out) works around it pretty well.
Yeah, she can't take away weapons now that I think about it. Batman at least has his Batclaw for it, and that special move that destroys the weapon outright. I hate guards with stun-batons though.

Indeed. Has a sense of eerieness about him that no other villain has.

I suppose. Or maybe Clayface betrayed Joker. mmm
I wonder what Strange & Ra's had in plan for Superman.

His AA profile picture had him in a menacing pose reminiscent of a fighter. And he's supposed to be at his physical peak.


Yep. Most notably Funhouse Brawl extreme. It's not that bad though when you get used to it, and Mister Hammer in general is good for increasing your combo by at least 50x.

I hate her caltrops, or have had bad luck with them rather. About half the time when an enemy's walking by ones I drop, he'll see them and just kick them out of the way instead of tripping and falling.
Completely agreed on Nightwing. It can be tricky to get headshots with his darts, though I guess you'll be unsurprised to know that you have to make headshots with all three of his darts for a medal when playing Top of the World (extreme). His arm always seems unsteady when you're aiming, but if you just take your time and only try headshotting the guys without armor while hanging on a gargoyle statue, you should be good. And if you need tips for any of those maps in general, just ask I guess, because I know them plenty well by now. lol
As for his opening pose(s), I just don't like that they didn't have him say anything in general, or that they didn't use Dick Grayson's TAS voice actor. meh

Armored guards are immune to silent takedowns, but ledge takedowns and everything else works on them, yeah. You'll have to do that with Catwoman on her hardest predator maps anyway.

Well, Catwoman can take weapons with her whip, just she can't destroy them, but yeah.

Maybe. mmm
Me too. Speaking of Ra's and Superman though, you just made me remember this one episode from the Batman and Superman animated series, where Ra's returned, but was so old to the point the Lazarus Pit was no longer providing him with what he needed, so he captured Superman and copied/transferred his strength to himself using some machine which made him young again and super powerful. 😂 Don't know if you ever saw that, but it's probably on youtube somewhere.

As for that last part though, yeah. That's true.

Alright, so those tips definitely helped me get through a good chunk of the challenges last night, mainly referring to the combat ones. I've done all of Batman's regular predator maps and all but one of his regular combat challenges. For the extreme combat challenges, should I just try and totally ignore the bigger guys until the end or work on them as much as is safe to do so during it?

For Catwoman, I can't seem to get past the first one-armed hammer guy you face (

Spoiler:
the challenge map where you fight Joker
).

I must say, though, I am having a LOT of fun with these Riddler's Revenge missions. I just can't seem to make it past a certain amount in some. More practice needed.

By bigger guys, if you mean the Titan ones and Mister Hammer, then don't ignore them. Go for them first, starting with the Titan. Keep attacking them nonstop, and just counter any nearby attacks from others when you're in the process of doing so, then keep attacking. The reason for this is because the bigger guys will sometimes accidentally knock out the regular thugs, thus taking away more points for you to get.

Never had any harder of a time against Mister Hammer as Catwoman than I did as Batman or the others. Just gotta know when he's about to attack and jump evade over him when he does so, then keep combo'ing the crap out of him, while countering the attacks of nearby enemies (if it's a knife guy, just jump evade again and go back to attacking).