FF8 Party v.s. Ganondorf

Started by TacDavey40 pages
Originally posted by GrieverSquall
Not really, I never saw Zell punching a giant monster in the plot, outside Gameplay, whatsoever. I saw him sending a security guard to a K.O. state with a single punch. That's all we can see from him, not even a kick.

But you know that's how he fights. By punching and kicking. So if Zell were to ever fight a monster, we know how he would do it. You don't have to actually see something to know something.

Originally posted by NemeBro
You are misinterpreting what they meant by that.

They meant that they wanted to sacrifice realism in order to promote the Rule of Cool.

Basically, **** physics, make it look cool.

Exactly. They said, "it would be cool if we did DBZ fights. So screw what would be realistic, we want awesome." I don't see what I'm misinterpreting here....

Originally posted by TacDavey
You don't have to actually see something to know something.

In Zell's case.
But there are a lot of animations that are outside the plot. But inside the battles. Since we don't know how they performs in the battles, I wouldn't kill all the animations.

Originally posted by GrieverSquall
In Zell's case.
But there are a lot of animations that are outside the plot. But inside the battles. Since we don't know how they performs in the battles, I wouldn't kill all the animations.

I would kill all the animations that have nothing but themselves to support them. Again, we know battle animations don't have to be, and many times aren't, realistic. With only the battle animation, how do we pick and choose which ones we find accurate and which ones we don't?

Originally posted by TacDavey
With only the battle animation, how do we pick and choose which ones we find accurate and which ones we don't?

Comparing them to the plot, I suppose. That sounds rational to me.

Originally posted by TacDavey
Exactly. They said, "it would be cool if we did DBZ fights. So screw what would be realistic, we want awesome." I don't see what I'm misinterpreting here....
Then what are you even trying to say?

AC being scientifically inaccurate has no bearing on the character's abilities.

Originally posted by GrieverSquall
Comparing them to the plot, I suppose. That sounds rational to me.

Right, that's what I said. A battle animation on it's own is worthless. You can only validate one by using outside evidence. Which, at that point, seems to make the battle animation pointless if you've got outside evidence saying the same thing.

Originally posted by NemeBro
Then what are you even trying to say?

AC being scientifically inaccurate has no bearing on the character's abilities.

The original FF7 wasn't like that. The original characters couldn't do what they did in the movie. That's my point. Originally it was not DBZ, they chose to disregard the original and go with the exploding epic style for AC and Dissidia.

Originally posted by TacDavey
Right, that's what I said. A battle animation on it's own is worthless. You can only validate one by using outside evidence. Which, at that point, seems to make the battle animation pointless if you've got outside evidence saying the same thing.

No, no, not worthless. I wouldn't say that.
Just look at Blade Beam from Cloud, that Limit Break seemed exaggerated for you? Be honest. Remember that he can throw a energy through his blade. Tell me, he could have used that in Final Fantasy VII's plot? He used it to block Loz's attack in Advent Children.

Originally posted by TacDavey
The original FF7 wasn't like that. The original characters couldn't do what they did in the movie. That's my point.

I completely agree with you here. But tell me, what are things the characters couldn't do in the original game? Name me some.

Originally posted by TacDavey
Originally it was not DBZ, they chose to disregard the original and go with the exploding epic style for AC and Dissidia.

Well, you call it Dragon Ball Z? Why? The developers didn't make any references to Dragon Ball Z. Dragon Ball Z fights are in a higher level. Advent Children is like Matrix, in my opinion. I hope you agree.
Advent Children fights are more inaccurate than the Dissidia ones.

The interview on disc 2 said that AC was made to look "cool" above everything else.

We can't apply the same to other Square-Enix games though, each one has got their own interviews, you know. Advent Children is Advent Children and I do really think is inaccurate.

Originally posted by GrieverSquall
We can't apply the same to other Square-Enix games though, each one has got their own interviews, you know. Advent Children is Advent Children and I do really think is inaccurate.

Yeah.

Wait wait wait wait.... Selphie can just cast "The End" and finish the match instantly!

Lol.

I detect sarcasmz!

"My Sarcasmometer just redlined!!" 😂

Yes, well, although Selphie can do this, the chances of actually getting the spell through that dangblasted roulette thing is so remote, nobody can ever hope to use it reliably in a serious debate. So I thought I'd mention it sarcastically.

Even if she pulled it off, it's effectiveness is pretty debatable. 😛

Also, a favourite Simpson's moment.

"What is that?"

"It's my sarcasm detector"

"A sacrasm detector. That's a useful invention..."

*Machine explodes.*

I know, I don't even know what the spell actually does, it simply ends the fight with you as the victor...

Lol

This thread deserves a special mark.

Sargasm.

Originally posted by TacDavey
The original FF7 wasn't like that. The original characters couldn't do what they did in the movie. That's my point. Originally it was not DBZ, they chose to disregard the original and go with the exploding epic style for AC and Dissidia.
Limitations of an early PSX game.

Originally posted by TacDavey

So he'll use it to fight off some monsters but not to save hundreds if not thousands of lives? Either Zell is a dick, or that explanation doesn't fit. The characters in FF8 never seem to hesitate to use GFs. Even in small problems. Why then, are they absent when faced with BIG problems?

What the heck are you talking about? Save thousands of lives? When? They've never used their GF's for small problems...... so yeah.


And even if I accept that explanation, and I certainly do not, that still doesn't explain the battle animations of all the games outside of FF8, who suffer from the same problem.

None of which are being discussed, please stick to Final Fantasy 8, which is actually relevent.


Yes, her using it outside of battle is what lets us know that it's accurate. That's usually a pretty good indicator. Too bad we don't even have a sliver, or even a simple suggestion that Zell can run around the world outside of battle.

Except that we do. Zell and the rest of the party are specifically stated to be enhanced humans.

.........what?

I'm talking about the battle animations, y'know, when they actually happen on-screen.


It's never specified how much it augments it, and AGAIN, why isn't Zell taking advantage of it? Why isn't he EVER using it, even when it would be a simple fix to a BIG problem?

Which is why we can actually see how much it augments him IN BATTLES. And I don't know what you're talking about with the 'BIG problems'. Elaborate please.


That needs an explanation. Oh, I have one. Battle animations aren't actually 100% accurate displays of characters abilities. Again, we look at Super Nova.

Firstly, Supernova is in a completely different game. Secondly, its the only one I know of thats 'illusionary'. Thirdly, I'm pretty sure that it was actually officially stated to be as such, which none of Zells moves are. Fourthly, Supernova makes no logical sense, even in the stylised, illogical world of gaming, which is why its considered illusionary/impossible. The same cannot be said for Zells moves, none of which are impossible, merely perplexing.


Edea has a limit break that we know is real, because we see her use it outside of battle. Zell, on the other hand, not only doesn't ever use it outside of battle, he doesn't use it when he SHOULD use it. THAT is evidence enough to say that animation isn't accurate, as Super Nova isn't.

It really is not. Its just stupid of the developers to have made him so overpowered and not to have considered that.


No, what we have going against battle animations is the plot of the game. When what you see in a battle animation conflicts with what you see happening in the plot-line of the game, you know the animation is just that. It's an animation. End of story.

Great. Except it does not go against the plot of the game, its actually a part of it. 😐

In a battle animation, just as we see Sephiroth destroy the galaxy in one.

Different game, different rules.

But Cloud DOES do it. Zell doesn't. Ever. Even when it would have saved the day.

Cloud does it once. Why doesn't he do it in other fights? It was enough to one-shot freakin' Sephiroth, canonally the most powerful being in th euniverse. I'm sure it would have come in handy against the dragon, or against those gay bikers he was fighting. But he doesn't. Becuase of the Plot. Becuase that would have been boring. Becuase plot holes exist and becuase even if a character doesn't spam something every 5 seconds, if he's shown he can do something, then he can still bloody do it.

Oh right. All those jumps you're talking about? Are they perhaps battle animations?

Why yes, actually they are. They're also backed up by the out of battle interface explanations of those abilities, just like Zells limit brakes are.


Freya, from FF9 shows she can jump pretty high, as can Zidane. So we know those two characters can jump high. The same can't be said for the other characters.

Well, except they can in the gameplay.


You need Materia to cast spells, not limit breaks. Tifa learned all her limit breaks from some old guy.

Then that's called a plot hole.

Squall performs Renzokuken in the intro? When? I don't remember that.

His charging slice is a limit brake of his. The one that scars blondie (forgot his name) that is.


Umm... FF characters can't fly. Nor can they warp physics to their will. There are spells that make you float 2 feet off the ground, or some that alter your abilities slightly. They don't give you the ability to do whatever you want whenever you want to, or the FF games would be A LOT more chaotic.

Vincent Valentine can. All characters can in Dissidia, where they all have the same powers as from the game. GF's, which characters are junctioned too can. And I imagine that you can't do that stuff constantly becuase its a system that follws strict rules, like turn based and everything having teh same animation over and over, not becuase they can't. That is the only way the animations are inaccurate.

Selphie's The End is B.A.D.A.S.S.

Originally posted by Nephthys
His charging slice is a limit brake of his. The one that scars blondie (forgot his name) that is.

You mean Seifer?