Originally posted by GrieverSquall
No, no, not worthless. I wouldn't say that.
Just look at Blade Beam from Cloud, that Limit Break seemed exaggerated for you? Be honest. Remember that he can throw a energy through his blade. Tell me, he could have used that in Final Fantasy VII's plot? He used it to block Loz's attack in Advent Children.
How do we know he can throw energy through his blade?
Originally posted by GrieverSquall
I completely agree with you here. But tell me, what are things the characters couldn't do in the original game? Name me some.
A better question would be what COULD they do in the original game? Almost everything was redone. They couldn't run straight up walls, they couldn't leap 6 stories into the air, they couldn't do battle on falling building pieces...
Originally posted by GrieverSquall
Well, you call it Dragon Ball Z? Why? The developers didn't make any references to Dragon Ball Z. Dragon Ball Z fights are in a higher level. Advent Children is like Matrix, in my opinion. I hope you agree.
Advent Children fights are more inaccurate than the Dissidia ones.
They are about the same, really.
Originally posted by NemeBro
Limitations of an early PSX game.
I've heard that argument before and it doesn't hold up. particularly in FFIX they had multiple opportunities to have Zidane do Dissidia stuff and they didn't. Not because they simply couldn't, but because they didn't want to.
Originally posted by Nephthys
What the heck are you talking about? Save thousands of lives? When? They've never used their GF's for small problems...... so yeah.
Trabia Garden. They shot missiles at it, but the team decided to ignore them because they didn't have enough time before the missiles fired at Balamb. Oh wait, except Zell can make it to Trabia garden in under 2 seconds, now why didn't they think of that?
Originally posted by Nephthys
None of which are being discussed, please stick to Final Fantasy 8, which is actually relevent.
No, it's very relevant. It shows that battle animations aren't actually related to the plot at all. They are often times exaggerated, and do not actually represent the characters abilities. Especially when they contradict the plot.
Originally posted by Nephthys
Except that we do. Zell and the rest of the party are specifically stated to be enhanced humans.
I never said they weren't. I simply said we don't see them being enhanced to the point you argue. It isn't stated just HOW enhanced they are. Only that GFs up their abilities.
Originally posted by Nephthys
I'm talking about the battle animations, y'know, [b]when they actually happen on-screen. [/B]
And I'm saying battle animations aren't accurate representations of characters abilities. We see this with Super Nova, We KNOW this is the case.
Originally posted by Nephthys
Which is why we can actually see how much it augments him [b]IN BATTLES. And I don't know what you're talking about with the 'BIG problems'. Elaborate please. [/B]
I already gave you one. Trabia garden. In fact, I can't remember if there were any more, but ANY time sensitive mission or mini game is a contradiction to that battle animation.
Originally posted by Nephthys
Firstly, Supernova is in a completely different game. Secondly, its the only one I know of thats 'illusionary'. Thirdly, I'm pretty sure that it was actually officially stated to be as such, which none of Zells moves are. Fourthly, Supernova makes no logical sense, even in the stylised, illogical world of gaming, which is why its considered illusionary/impossible. The same cannot be said for Zells moves, none of which are impossible, merely perplexing.
Not true. The fact that it is from a different game is irrelevant. I'm talking about battle animations in general. Zell's animation doesn't make logical sense, MOST battle animations don't, I provided you with a list of them. The simple fact of the matter is that that battle animation does not sync up with the plot.
Originally posted by Nephthys
It really is not. Its just stupid of the developers to have made him so overpowered and not to have considered that.
They probably didn't make him overpowered, that's the point. People do things in battle animations they can't actually do ALL THE TIME.
Originally posted by Nephthys
Different game, different rules.
Not true. Again, I'm talking about battle animations in general.
Originally posted by Nephthys
Cloud does it once. Why doesn't he do it in other fights? It was enough to one-shot freakin' Sephiroth, canonally the most powerful being in th euniverse. I'm sure it would have come in handy against the dragon, or against those gay bikers he was fighting. But he doesn't. Becuase of the Plot. Becuase that would have been boring. Becuase plot holes exist and becuase even if a character doesn't spam something every 5 seconds, if he's shown he can do something, then he can still bloody do it.
But Zell didn't show he can do it! He did it in a battle animation, the worst sort of "evidence" for a characters abilities you could ever think of. It's FAR more likely that Zell simply isn't suppose to be able to run light speed, and he does so in a battle animation because it's a battle animation and it happens CONSTANTLY, rather than, he can do it, and he just doesn't for absolutely no good reason.
Originally posted by Nephthys
His charging slice is a limit brake of his. The one that scars blondie (forgot his name) that is.
That didn't look like anything special, it just looked like a running slash to me.
Originally posted by Nephthys
Vincent Valentine can. All characters can in Dissidia, where they all have the same powers as from the game.
Dissidia is hardly accurate.