Originally posted by ScreamPaste
No, it lost them due to PIS, like Samus losing her weapons to a small explosion in Metroid prime. 😐 Also, lol@Sin being > a meteorite, best I've seen from him is giga gravitron raping buildings. Conversely, Arceus later shrugs off blasts from Giratina who shoots ****ing [b]anti-matter. [/B]
Sin pretty much unkillable unless Yu Yevon is destroyed. While Giga Gravitron isn't huge, it is still powerful enough to end anything caught in it. Giratina shoots anti-matter? Yeah, and?
Originally posted by MooCowofJustice
Based on an FF human not being able to?
When you're a frog or pig, you can only attack and attack/defense stats are reduced. When hit by those spells, you become a defenseless frog or pig.
Originally posted by The Scenario
Just to add a few:Heal Block- prevent healing from being used. This includes draining moves.
Disable- prevents the foe from using the move it used last.
Destiny Bond- if the user dies, so does the target.
Perish Song- anything that hears it dies after three turns.
Memento- user faints, but oppents is weakened severely.
Snatch- steals the effects of buff type moves, including healing.
Psycho Shift- transfers status ailments to opponent.
Just putting 'em out there.
Nice but FF has that outnumbered.
I'm only including status effects since there so many spells in FF. Just be aware that there attacks/magics that cause more than one status effect (like Bad Breath which throws every negative effect at its foes).
Negative Status Effects
Addle - Target doesn't remember any ability that was mastered
Aging - Victim's stats drop after every turn in battle (because aging makes one weaker)
Blind/Darkness - Reduces accurancy of the target
Charm - Victim attacks for the opposing team
Chicken - transforms the target into a chicken who just cowers throughout the fight.
Condemned/Doom - Victim gets KO'd after a certain amount of time
Confuse - Victim attacks friend and foe (or self) uncontrollably.
Curse - Causes a drop in stats (making the target weaker) and prevents use of Limit Breaks.
Disease - Prevents HP and MP from being recovered.
Disable - Victim can not attack but can still move
Freeze - Victim is immobilized and can be killed instantly with a physical attack or fire.
Gradual Petrify/Slow Numb - Victim turns to stone after a certain amount of time
Heat - Victim is instantly KO'd when doing any action
Immobilize - Target cannot move but can attack
Imperil - Lowers elemental resistances
Itchy - Victim is unable to do anything except change dresspheres
Oil - Target recieves extra damage from fire attacks
Pain - Disables the use of physical attacks
Petrify/Stone - Turns the victim into stone.
Pig - Turns the target into a pig. Attack/Defense is reduced and only a few magics can be used
Plague - Decreases MP and TP over time
Poison - Victim recieves damage over time
Reverse - Switches the effects of healing into damage and vice-versa
Seizure/Sap - Target constantly recieves a small amount of damage continously
Silence - Victim is unable to use magic or sing (obviously the victim can't say anything)
Size/Mini - Attack power and defense is reduced
Sleep - Victim sleeps unless hit with a physical attack
Slow - Slows down the target
Stop - Victim is unable to do anything
Toad - Victim becomes a frog and only attack or use the Frog/Toad spell
Traitor/Invitation - Makes the target defect to the enemy's side
Trouble - When a target gets damaged, half of it is dealt to their allies
Vampire/Blood suck - Makes character uncontrollable and only drain HP from other characters
Venom - Stronger or Weaker version of Poison (depends on the game)
Vit0 - Victim has no defense against physical attacks
Zombie - Depends on the game. In FF6, the victim becomes undead and attacks anyone discriminately. In FFX, the victim gets damaged from healing spells/items but is immune to death spells.
Neutral Status effects
Atheist - Target doesn't believe in magic. Therefore, they can't use any or be harmed by any
Berserk - Raises attack and sometimes speed but the target attacks enemies uncontrollably
Fury - Limit Break gauges fill up quickly but physical attacks will miss more often
Sadness - Targets recieve less damage but Limit Break gauges fill up slowly
Positive Status Effects
All Lucky 7s - It gives 64 consecutive hits for 7777 and takes off 7777 for every hit at the same HP thereafter.
Aquaveil - Decreases the likely hood of magics being interrupted when the caster is hit
Aura - Limit Breaks can be used regardless of HP
Blink/Image - User or target avoids physical attacks for a few turns
Bravery - Increases physical attack power
Bubble - Doubles Max HP
Clear/Vanish - Immune to physical attacks but vulnerable to magical attacks (especially X-Zone)
Costume - Changes appearance of the user
Deodorize - Prevents target from being detected by scent or detected by low HP status
Double - Allows target to use two consecutive spells at once
Enspell - Allows additional damage to a particular elemental spell (Enfire powers up Fire magic)
Faith - Increases magical attack power
Flee - In FFXI, it increases movement speed
Float - Target floats, making them immune to damaging floors and earthquakes
Haste - Speeds up the target
Invincible - Immune to all attacks for a short period of time
Invisible - Attacks have a less chance on connecting. It cancels when the target attacks or is hit
Lucky Girl - All hits from the target are critical hits
Life 3/Auto-Life/Reraise - Target automatically revives when KO'd/killed.
Nul - Target is immune to a particular element (i.e. NulIce grants immunity to ice attacks)
Phalanx - Grants a certain amount of damage resistance
Potency - Increases the rate of critical hits
Protect - Halves physical damage
Regen - Recovers a small amount of HP gradually. The opposite of Poison.
Reprisal - Increases the likely hood a Paladin will block an attack with his/her shield and reflect 1/3 of the damage back at the attacker
Shell - Halves magical damage
Stoneskin - Grants a certain amount of protection against physical attacks
Sneak - Prevents a target from being detected by sound
Triple - Allows the target to use three spells at once.