Pokeverse v.s. FFverse

Started by GrieverSquall30 pages

Originally posted by MooCowofJustice
This is what I have been told, that the FF8 Party's "bonds of friendship" are what allowed them to survive Time Compression. And by best I meant strongest as they were the only ones to survive.

There's a problem. I'm not the one who actually said that. You put the wrong name in your quote. 👆

My bad, yes, I put the wrong name, my apologies.

Who told you that? You should play, mate. It is very well known that the party is actually fated to do it, part of that fate, is their Love and Friendship bond between them and also the ability in believing in each other's existence to not being erased due Time Compression. Other of those facts, is that Squall is the Legendary SeeD who is destined to defeat Ultimecia. But there are people who misunderstands the plot. They had to defeated Ultimecia, with, or without Friendship, while she was becoming the most powerful being in existence. But don't worry, I don't care about this thread, I just want to point this out.

But that still means Friendship > Time Compression. They merely received that Friendship because it was Fated.

Originally posted by MooCowofJustice
But that still means Friendship > Time Compression. They merely received that Friendship because it was Fated.

I don't quite understand. What do you mean they 'received' that Friendship? They haven't received anything. They are the warriors destined to defeat her, if you got what I was trying to say.

In this case: Squall and team > Time Compression/Ultimecia.
If what you say: Friendship > Time Compression were true, then no one could have been absorbed and compressed. Therefore the plot wouldn't make any sense, therefore Ultimecia wouldn't be a threat, therefore they wouldn't have worried in anything, if what you say were true. I'm repeating myself here, I suppose.

Originally posted by MooCowofJustice

By this logic, the FF spells will not affect every Pokemon, as they only affect everything in Gameplay. 👆

FF spells have actually been used in the storyline. And I'm not talking about just the Black Magic.


Pokemon don't have transfiguration moves, so I don't know how you put a bunch of frogs and pigs around. Unless you mean Politoed and Grumpig. But they aren't defenseless. So...

FF characters have frog and pig spells. There will be pigs and frogs. And they won't use Pokemon attacks.


Arceus being owned by a meteor is PIS. It lost it's Life Plates in the collision so that Damos could return them and create the plot. The only reason Palkia, Dialga, and Giritina are able to hold him off is due to him not being at full power. With all of his plates he is immune to any type of attack and more powerful.

But it lost plates due to meteorites. Sin is more powerful than meteorites. Sin > Arceus.

But it lost plates due to meteorites. Sin is more powerful than meteorites. Sin > Arceus.
No, it lost them due to PIS, like Samus losing her weapons to a small explosion in Metroid prime. 😐 Also, lol@Sin being > a meteorite, best I've seen from him is giga gravitron raping buildings. Conversely, Arceus later shrugs off blasts from Giratina who shoots ****ing anti-matter.

Originally posted by Sin_Volvagia
FF spells have actually been used in the storyline. And I'm not talking about just the Black Magic.

FF characters have frog and pig spells. There will be pigs and frogs. And they won't use Pokemon attacks.

But it lost plates due to meteorites. Sin is more powerful than meteorites. Sin > Arceus.

Pokemon moves have been used in the storyline. 😐 Not just in the anime, either.

Based on an FF human not being able to?

It lost its plates to PIS which took the form of a meteor. Arceus is powerful enough to deal with meteors a thousand times over.

Originally posted by The Scenario
Any flying type uses Defog(ga) to get rid of it. Or they use Safeguard to prevent Fogga from taking effect at all.

Defog- Removes all battlefield changing effects.

Safeguard- Prevents all status effects. AoE that effects all pokemon in party.

Mist- Prevents all stat reductions. AoE that effects all pokemon in party.

Reflect- Increases defense of all pokemon in party. Physical attacks deal less damage.

Light Screen- Increases Special Defense of all pokemon in party. Ranged attacks deal less damage.

Spikes- Damages any non-flying opponent as soon as they enter the area.

Poison Spikes- poisons any non-flying opponent who enters the area.

Stealth Rock- same as spikes but deals extra damage to anything weak to rock. Also affects flying types.

Gravity- forces flying opponents to land and reduces evasion by 2.

Trick Room- manipulates space and time so that the slower something is, the faster it moves. The faster it is, the slower it moves.

Heal Bell- Removes all status effects.

Taunt- Forces the opponent to use damaging moves only. No support or status causing moves if they don't cause damage.

Torment- the opponent can't use the same move twice in a row.

Embargo- prevents opponent from using items and having items used on it.

Switcheroo- switches items with the opponent

Etc. I could do this all day.

Just to add a few:

Heal Block- prevent healing from being used. This includes draining moves.

Disable- prevents the foe from using the move it used last.

Destiny Bond- if the user dies, so does the target.

Perish Song- anything that hears it dies after three turns.

Memento- user faints, but oppents is weakened severely.

Snatch- steals the effects of buff type moves, including healing.

Psycho Shift- transfers status ailments to opponent.

Just putting 'em out there.

Originally posted by MooCowofJustice
A real gamer to beat an FF game? You're joking, right? FF games aren't exactly renowned for incredible difficulty. And not really. Taunt does exactly what one of those spells does, I forget which. Pokemon have moves that either do the same thing better, or something to counter it. FF isn't more diverse. If by some chance it is, that appears to be more of a hindrance than an advantage.

Maybe if the Pokemon stand there. More laughing smileys to assert my dominance! 😆 😆 😆 😆

From what I recall, DBZ characters are relatively helpless against many things. They punch, kick, and shoot energy beams. Do they have any defense against time travel? What about TK? Spatial distortion? Annihilation? Can they breathe in space?

Neither are exactly the hardest games.

I think you're trying to say taunt is about the same as beserk, except beserk would raise the power of the person and cause them consistently use physical attacks, which would be a bad idea to use on a few of the pokemon really.

Actually Vegeta was standing on the moon no space suit, no problem, so yes they survive space. All the kais and some of the people they fight used tk type abilities. Annihilation is daily. Spatial Distortion seems new though (not counting Janemba) haermm

Originally posted by ScreamPaste
No, it lost them due to PIS, like Samus losing her weapons to a small explosion in Metroid prime. 😐. [/B]

Just like how all the FF villains lose their fights? ermm

Just like how all the FF villains lose their fights?
Pretty much, yes.

The difference: We're not trying to use PIS for the pro-pokemon argument.

But the PIS monster is always relevant where ever it may be 🥷

Originally posted by ScreamPaste
No, it lost them due to PIS, like Samus losing her weapons to a small explosion in Metroid prime. 😐 Also, lol@Sin being > a meteorite, best I've seen from him is giga gravitron raping buildings. Conversely, Arceus later shrugs off blasts from Giratina who shoots ****ing [b]anti-matter. [/B]

Sin pretty much unkillable unless Yu Yevon is destroyed. While Giga Gravitron isn't huge, it is still powerful enough to end anything caught in it. Giratina shoots anti-matter? Yeah, and?

Originally posted by MooCowofJustice

Based on an FF human not being able to?

When you're a frog or pig, you can only attack and attack/defense stats are reduced. When hit by those spells, you become a defenseless frog or pig.

Originally posted by The Scenario
Just to add a few:

Heal Block- prevent healing from being used. This includes draining moves.

Disable- prevents the foe from using the move it used last.

Destiny Bond- if the user dies, so does the target.

Perish Song- anything that hears it dies after three turns.

Memento- user faints, but oppents is weakened severely.

Snatch- steals the effects of buff type moves, including healing.

Psycho Shift- transfers status ailments to opponent.

Just putting 'em out there.

Nice but FF has that outnumbered.

I'm only including status effects since there so many spells in FF. Just be aware that there attacks/magics that cause more than one status effect (like Bad Breath which throws every negative effect at its foes).

Negative Status Effects
Addle - Target doesn't remember any ability that was mastered

Aging - Victim's stats drop after every turn in battle (because aging makes one weaker)

Blind/Darkness - Reduces accurancy of the target

Charm - Victim attacks for the opposing team

Chicken - transforms the target into a chicken who just cowers throughout the fight.

Condemned/Doom - Victim gets KO'd after a certain amount of time

Confuse - Victim attacks friend and foe (or self) uncontrollably.

Curse - Causes a drop in stats (making the target weaker) and prevents use of Limit Breaks.

Disease - Prevents HP and MP from being recovered.

Disable - Victim can not attack but can still move

Freeze - Victim is immobilized and can be killed instantly with a physical attack or fire.

Gradual Petrify/Slow Numb - Victim turns to stone after a certain amount of time

Heat - Victim is instantly KO'd when doing any action

Immobilize - Target cannot move but can attack

Imperil - Lowers elemental resistances

Itchy - Victim is unable to do anything except change dresspheres

Oil - Target recieves extra damage from fire attacks

Pain - Disables the use of physical attacks

Petrify/Stone - Turns the victim into stone.

Pig - Turns the target into a pig. Attack/Defense is reduced and only a few magics can be used

Plague - Decreases MP and TP over time

Poison - Victim recieves damage over time

Reverse - Switches the effects of healing into damage and vice-versa

Seizure/Sap - Target constantly recieves a small amount of damage continously

Silence - Victim is unable to use magic or sing (obviously the victim can't say anything)

Size/Mini - Attack power and defense is reduced

Sleep - Victim sleeps unless hit with a physical attack

Slow - Slows down the target

Stop - Victim is unable to do anything

Toad - Victim becomes a frog and only attack or use the Frog/Toad spell

Traitor/Invitation - Makes the target defect to the enemy's side

Trouble - When a target gets damaged, half of it is dealt to their allies

Vampire/Blood suck - Makes character uncontrollable and only drain HP from other characters

Venom - Stronger or Weaker version of Poison (depends on the game)

Vit0 - Victim has no defense against physical attacks

Zombie - Depends on the game. In FF6, the victim becomes undead and attacks anyone discriminately. In FFX, the victim gets damaged from healing spells/items but is immune to death spells.

Neutral Status effects
Atheist - Target doesn't believe in magic. Therefore, they can't use any or be harmed by any

Berserk - Raises attack and sometimes speed but the target attacks enemies uncontrollably

Fury - Limit Break gauges fill up quickly but physical attacks will miss more often

Sadness - Targets recieve less damage but Limit Break gauges fill up slowly

Positive Status Effects
All Lucky 7s - It gives 64 consecutive hits for 7777 and takes off 7777 for every hit at the same HP thereafter.

Aquaveil - Decreases the likely hood of magics being interrupted when the caster is hit

Aura - Limit Breaks can be used regardless of HP

Blink/Image - User or target avoids physical attacks for a few turns

Bravery - Increases physical attack power

Bubble - Doubles Max HP

Clear/Vanish - Immune to physical attacks but vulnerable to magical attacks (especially X-Zone)

Costume - Changes appearance of the user

Deodorize - Prevents target from being detected by scent or detected by low HP status

Double - Allows target to use two consecutive spells at once

Enspell - Allows additional damage to a particular elemental spell (Enfire powers up Fire magic)

Faith - Increases magical attack power

Flee - In FFXI, it increases movement speed

Float - Target floats, making them immune to damaging floors and earthquakes

Haste - Speeds up the target

Invincible - Immune to all attacks for a short period of time

Invisible - Attacks have a less chance on connecting. It cancels when the target attacks or is hit

Lucky Girl - All hits from the target are critical hits

Life 3/Auto-Life/Reraise - Target automatically revives when KO'd/killed.

Nul - Target is immune to a particular element (i.e. NulIce grants immunity to ice attacks)

Phalanx - Grants a certain amount of damage resistance

Potency - Increases the rate of critical hits

Protect - Halves physical damage

Regen - Recovers a small amount of HP gradually. The opposite of Poison.

Reprisal - Increases the likely hood a Paladin will block an attack with his/her shield and reflect 1/3 of the damage back at the attacker

Shell - Halves magical damage

Stoneskin - Grants a certain amount of protection against physical attacks

Sneak - Prevents a target from being detected by sound

Triple - Allows the target to use three spells at once.

So what about Pokemon that don't use physical attacks? Doesn't seem like Frog or Pig would help there.

And we are now assuming that they actually get hit by these spells, too.

From my knowledge, Frog and Pig only leave you with two options once your inflicted. There are some zombies, ghouls and bombs that will be forced into just attacking and moving despite not having any physical attacks.

Furthermore, with the crapload of mages in FF casting these spells, something has to give just like the psychic Pokemon can just mind-rape the mages.

Originally posted by MooCowofJustice
So what about Pokemon that don't use physical attacks? Doesn't seem like Frog or Pig would help there.

And we are now assuming that they actually get hit by these spells, too.

Pokemon that don't use physical attacks are at a huge disadvantage when frogged. They might have some chance as a pig.

Only Ditto can save itself.

Frog and Pig force you to attack. It reduces Attack, not Special Attack. 😐

There would be no disadvantage at all.

Anything with Double Team can save itself. Or Detect, Protect, and some other stuff.

Originally posted by MooCowofJustice
Frog and Pig force you to attack. It reduces Attack, not Special Attack. 😐

There would be no disadvantage at all.

Go look up Frog and Pig.

Frogs don't use magic except Toad and that's if the sufferer even has the spell. It doesn't matter if it reduces magic or not; any Pokemon hit with Frog/Toad won't be using anything except weak physical moves. They may have a better chance as a pig but don't expect them using offensive moves.


Anything with Double Team can save itself. Or Detect, Protect, and some other stuff.

Double Team may work on these status effects but not if it's wide-ranged like Bad Breath. Protect and Detect would work but not on X-Zone.

Pokemon don't use magic either. So, yeah. Frog and Pig don't seem to stop Special attacks.

Originally posted by MooCowofJustice
Pokemon don't use magic either. So, yeah. Frog and Pig don't seem to stop Special attacks.

They also stop special abilities (in FF4 and FF5) and Limit Breaks (in FF7).

If Pokemon don't have the Toad spell, they're helpless.

Originally posted by MooCowofJustice
Pokemon don't use magic either. So, yeah. Frog and Pig don't seem to stop Special attacks.

I'm still agreeing with Arceus on the magical creature thing

Embargo to rid them of weapons and materia.