Originally posted by Sin_Volvagia
I'm only including status effects since there so many spells in FF. Just be aware that there attacks/magics that cause more than one status effect (like Bad Breath which throws every negative effect at its foes).[b]Negative Status Effects
Addle - Target doesn't remember any ability that was masteredAging - Victim's stats drop after every turn in battle (because aging makes one weaker)
Blind/Darkness - Reduces accurancy of the target
Charm - Victim attacks for the opposing team
Chicken - transforms the target into a chicken who just cowers throughout the fight.
Condemned/Doom - Victim gets KO'd after a certain amount of time
Confuse - Victim attacks friend and foe (or self) uncontrollably.
Curse - Causes a drop in stats (making the target weaker) and prevents use of Limit Breaks.
Disease - Prevents HP and MP from being recovered.
Disable - Victim can not attack but can still move
Freeze - Victim is immobilized and can be killed instantly with a physical attack or fire.
Gradual Petrify/Slow Numb - Victim turns to stone after a certain amount of time
Heat - Victim is instantly KO'd when doing any action
Immobilize - Target cannot move but can attack
Imperil - Lowers elemental resistances
Itchy - Victim is unable to do anything except change dresspheres
Oil - Target recieves extra damage from fire attacks
Pain - Disables the use of physical attacks
Petrify/Stone - Turns the victim into stone.
Pig - Turns the target into a pig. Attack/Defense is reduced and only a few magics can be used
Plague - Decreases MP and TP over time
Poison - Victim recieves damage over time
Reverse - Switches the effects of healing into damage and vice-versa
Seizure/Sap - Target constantly recieves a small amount of damage continously
Silence - Victim is unable to use magic or sing (obviously the victim can't say anything)
Size/Mini - Attack power and defense is reduced
Sleep - Victim sleeps unless hit with a physical attack
Slow - Slows down the target
Stop - Victim is unable to do anything
Toad - Victim becomes a frog and only attack or use the Frog/Toad spell
Traitor/Invitation - Makes the target defect to the enemy's side
Trouble - When a target gets damaged, half of it is dealt to their allies
Vampire/Blood suck - Makes character uncontrollable and only drain HP from other characters
Venom - Stronger or Weaker version of Poison (depends on the game)
Vit0 - Victim has no defense against physical attacks
Zombie - Depends on the game. In FF6, the victim becomes undead and attacks anyone discriminately. In FFX, the victim gets damaged from healing spells/items but is immune to death spells.
Neutral Status effects
Atheist - Target doesn't believe in magic. Therefore, they can't use any or be harmed by anyBerserk - Raises attack and sometimes speed but the target attacks enemies uncontrollably
Fury - Limit Break gauges fill up quickly but physical attacks will miss more often
Sadness - Targets recieve less damage but Limit Break gauges fill up slowly
Positive Status Effects
All Lucky 7s - It gives 64 consecutive hits for 7777 and takes off 7777 for every hit at the same HP thereafter.Aquaveil - Decreases the likely hood of magics being interrupted when the caster is hit
Aura - Limit Breaks can be used regardless of HP
Blink/Image - User or target avoids physical attacks for a few turns
Bravery - Increases physical attack power
Bubble - Doubles Max HP
Clear/Vanish - Immune to physical attacks but vulnerable to magical attacks (especially X-Zone)
Costume - Changes appearance of the user
Deodorize - Prevents target from being detected by scent or detected by low HP status
Double - Allows target to use two consecutive spells at once
Enspell - Allows additional damage to a particular elemental spell (Enfire powers up Fire magic)
Faith - Increases magical attack power
Flee - In FFXI, it increases movement speed
Float - Target floats, making them immune to damaging floors and earthquakes
Haste - Speeds up the target
Invincible - Immune to all attacks for a short period of time
Invisible - Attacks have a less chance on connecting. It cancels when the target attacks or is hit
Lucky Girl - All hits from the target are critical hits
Life 3/Auto-Life/Reraise - Target automatically revives when KO'd/killed.
Nul - Target is immune to a particular element (i.e. NulIce grants immunity to ice attacks)
Phalanx - Grants a certain amount of damage resistance
Potency - Increases the rate of critical hits
Protect - Halves physical damage
Regen - Recovers a small amount of HP gradually. The opposite of Poison.
Reprisal - Increases the likely hood a Paladin will block an attack with his/her shield and reflect 1/3 of the damage back at the attacker
Shell - Halves magical damage
Stoneskin - Grants a certain amount of protection against physical attacks
Sneak - Prevents a target from being detected by sound
Triple - Allows the target to use three spells at once. [/B]
Pokemon Power: Synchronize 😐
What now, bizatches?