FrothByte
Nailcutter Massacre
Originally posted by h1a8
You didn't quite answer my question.
1. I assumed BOTH superspeed and superstrength, not just superstrength.
2. I wanted your stance on necessary speed (final speed included) vs. acting speed.P.S. The talk about your point, Acceleration is constant when under a constant force. That means a person fist will speed up at a uniform rate when they are punching with a constant (or near constant) force. The time it takes for the punch to be completely thrown can be precisely calculated from knowing the mass of the arm and the force generated through the punch, or just knowing the final velocity only.
If Superman is punching with superspeed or just superstrength then he should be throwing punches that are not visible by a human within the latter 90% of the punch.
I can show you the math but I feel it's irrelevant since I don't know your stance yet.
I don't think you understand how punches work. It is not as simple as merely accelerating your fist forward. You have to first prep your body to make sure you get maximum force out of it, whether that means aligning your body at a proper angle, torquing your body to gather momentum, swinging back to get more space, etc. Then there's also recovering from the hit and the speed it takes to launch a follow up.
That's why kicks are slower to deliver than punches despite the fact that kicks actually travel at higher velocity.
To answer your question, if an actor can only deliver punches at a certain speed then I will interpret it as them delivering it at that speed. There are multiple ways to get around this issue in modern cinema, from using stunt doubles to using special effects to make them seem faster to using slow motion for the rest of the people in the background, etc.
So in my opinion, if a movie is only able to portray a character's punching speed as fast as the actor can deliver it, then that's only as fast as it should be interpreted. Because if they want to show it being faster then there are multiple ways to do so.