Ok, last part of your surprise ends this turn as you automatically go first. Remember that's not normally a given.
Fire blasts down his target as Firewall runs over to cover him. Of course, the Maintenance men will hear the firing.
No word from Burn on KOTW, so nvm that. His attacker rolls three successes and whacks Burn over the back of the head for six damage. He's surprisingly strong!
Hawk is on his way up...
Balder kicks off the corridor fight by blasting down a foe.
Ares lands on the hood of the car but his plan is somewhat buggered by the fact that these people are not Mooks, and the one he just fired at Strom Turtle's out of the way. He, along with his companion, have opened their doors and spun out besides them, using the doors as cover, and they are going to shoot at you.
Mors scrambles behind a protruding part of the ventilation system as he fires. His foe is closing down on him, firing also. Mors scores another two, but is in fact hit for three.
As it turned out, Heph gave a harder blow than we thought last turn, following up his attack with a Swoop. Unfortunately the Swoops is really poor quality because he had already tapped Hands of Light and his enemy has a Defence working. Heph scores four extra damage. Heph, you actually haven't moved for this turn yet.
Sirin gets into cover; drops two foes.
Helios blasts away Maintenance dude.
Klez can hardly miss; another foe is dead.
San- the car simply drives away from you, one of the occupants firing at you. I'll resolve the enemy fire in that location now.
Ares is caught entirely without defence and takes ten damage. San takes two.
San is then nearly run over by the first in a convoy of three large military-style lorries that are now rampaging their way through the plaza!
Berserker stabs a Maintenance man with all due lethality. No need for the tap.
Barb has made the same assumption about Mooks which does not bear out, but it makes no difference with him, especially when he rolls as well as he just did; six successes and a bonus for ten damage. Why so conservative with the targets, though?
Mirage gets a bad roll, and has to blow both her attacks to kill one bad guy.
Ok, remaining bad guys. Hmm, well, we seem to be frozen in time in the Extinct exhibit right now, so we'll double that up for the next update.
8 people fire at Klez. Uh-oh! 12 damage in total.
Enemy fire in the Underwater exhibit is very ineffectual. It does destroy your cover, though, meaning that water is flowing out everywhere!
There's a bit of attrition in the corridor, likewise just outside. Thw two occupants of the sports car outside back off a way and get out using their doors as cover, as as they are at the plaza.
The shaded guys fight back against Cloud and Barb. They don't roll too well, but they do hit hard when their firsts connect.
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CURRENT SITUATION: TURN 2
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Museum
Extinction Exhibit
Azrael 1 (9/7/0) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (6/6/6/6)
Glock 19s (2/2/3/3)
Hephaestus 1 (7/7) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku
Italian Suits x20: 0
Maintenance Men x19: 0
Italian Leader A: 13
Italian Leader B: 0
The Hunter (Upper balcony): 0
Neanderthal Exhibit
Klez 2 (4/9/12) KW HL BB EE LR BT StS
PP9s x2 (4/6) (4/6)
Maintenance Men x 8: 0
Underwater Exhibit
Sirin 2 (6/5/0) CF DM ST LA BS HL HT PC BB CC EE
Katar
MP-446 (6)
Beretta 93Rs x2 (1/1)
H&K PDWs x2 (5/5)
Mirage 2 (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Sword
Machine Pistol (2)
Maintenance Men x3: 0
Connecting Corridor
Balder 2 (6/6/2) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (2/5) (2/5)
Berserker 2 (9/3) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Helios 2 (6/5/3) ST KW BS HC VG SP LR BT 10B StS
Sword
Desert Eagle 23/4)
Maintenance Men x7: 0
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Streets
Outside Museum
Fire 2, Front (7/6/2) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol* (3/4)
Firewall 2, Front (6/6/2) ST KW LA AL HL HT DiM CF SS HC StS LR
Desert Eagle (3/8)
MP9 (5/4)
Sports Cars x2, Two occupants each (front)
Suits x8 (front): 0
Maintenance Men x10 (back): 0
Back Steets
Mors 2, Rooftop (8/4/3) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords
Machine Pistol (4)
Hawk 2, Halfway, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/5) (3/4)
Shades, Rooftop: 2
Road
Cloud 1 (8/5) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Twinned Swords
Barbarossa 1 (10/6/4) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Twinned Swords*
Knives
Desert Eagle (3/4)
Shades: 9
Shades: 10
Apartment Exit
Burn 2 (10/6) HC KW CC EE LR 10B StS
Ingrams (5/12)
Melis 2 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff
Shade: 0
Plaza Exit
San 2 (11/2) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Ares 2 (5/10/10) PW HL CC EE LR BT 10B
Machine Pistol (3/20)
Sports Car, Two occupants
Sports Car, Two occupants (front blown)
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