USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Lana52 pages
Originally posted by Ushgarak
Literally yes, practically, them firing at you as you do so makes it tricky.

Yes, well, between ST and NO...I'm not too worried about two mooks shooting at me.

So, yeah. San will pull one of the guys out of car that Ares is currently not firing into (the non-busted window one) then go stabby, tapping IB.

You have a point, Ush. Angle my cartwheel towards one of the glass-protected exhibits.

Berserker will take Life's Armor
And Tap IB to try and hit as many Maintence men as possible

You can only attack one person. 🥷

I'm sorry but it said that by tapping it I got to make and extra attack I didn't know I could only use it against on person.

If thats the case I'm just going to attack one of the maintence men without tapping

Lana once thought as you do... 😛

Yeah, IB can only be used against one person, I've asked about it before. Can't split the attacks among multiple people.

Originally posted by Captain REX
Lana once thought as you do... 😛
Wel great minds think alike 😛

PM IB BS ST

Grinning, Barb Stands to his full height. Slinging the empty Sheaths across his back. He grips and twirls the Twin Tachi Blades. Running and vaulting off a Table, he brings both blades down upon one of the Shaded Mooks as he lands.

Mirage, sitting behind her cover, fires her Glock 18 machine pistol at two maintenance workers using Carnival of Carnage.

I'll attack the guy Barb isn't attacking with what I said before, not falling into the trap of not being specific again.

Ok, last part of your surprise ends this turn as you automatically go first. Remember that's not normally a given.

Fire blasts down his target as Firewall runs over to cover him. Of course, the Maintenance men will hear the firing.

No word from Burn on KOTW, so nvm that. His attacker rolls three successes and whacks Burn over the back of the head for six damage. He's surprisingly strong!

Hawk is on his way up...

Balder kicks off the corridor fight by blasting down a foe.

Ares lands on the hood of the car but his plan is somewhat buggered by the fact that these people are not Mooks, and the one he just fired at Strom Turtle's out of the way. He, along with his companion, have opened their doors and spun out besides them, using the doors as cover, and they are going to shoot at you.

Mors scrambles behind a protruding part of the ventilation system as he fires. His foe is closing down on him, firing also. Mors scores another two, but is in fact hit for three.

As it turned out, Heph gave a harder blow than we thought last turn, following up his attack with a Swoop. Unfortunately the Swoops is really poor quality because he had already tapped Hands of Light and his enemy has a Defence working. Heph scores four extra damage. Heph, you actually haven't moved for this turn yet.

Sirin gets into cover; drops two foes.

Helios blasts away Maintenance dude.

Klez can hardly miss; another foe is dead.

San- the car simply drives away from you, one of the occupants firing at you. I'll resolve the enemy fire in that location now.

Ares is caught entirely without defence and takes ten damage. San takes two.

San is then nearly run over by the first in a convoy of three large military-style lorries that are now rampaging their way through the plaza!

Berserker stabs a Maintenance man with all due lethality. No need for the tap.

Barb has made the same assumption about Mooks which does not bear out, but it makes no difference with him, especially when he rolls as well as he just did; six successes and a bonus for ten damage. Why so conservative with the targets, though?

Mirage gets a bad roll, and has to blow both her attacks to kill one bad guy.

Ok, remaining bad guys. Hmm, well, we seem to be frozen in time in the Extinct exhibit right now, so we'll double that up for the next update.

8 people fire at Klez. Uh-oh! 12 damage in total.

Enemy fire in the Underwater exhibit is very ineffectual. It does destroy your cover, though, meaning that water is flowing out everywhere!

There's a bit of attrition in the corridor, likewise just outside. Thw two occupants of the sports car outside back off a way and get out using their doors as cover, as as they are at the plaza.

The shaded guys fight back against Cloud and Barb. They don't roll too well, but they do hit hard when their firsts connect.

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CURRENT SITUATION: TURN 2

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Museum

Extinction Exhibit

Azrael 1 (9/7/0) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (6/6/6/6)
Glock 19s (2/2/3/3)

Hephaestus 1 (7/7) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku

Italian Suits x20: 0

Maintenance Men x19: 0

Italian Leader A: 13

Italian Leader B: 0

The Hunter (Upper balcony): 0

Neanderthal Exhibit

Klez 2 (4/9/12) KW HL BB EE LR BT StS
PP9s x2 (4/6) (4/6)

Maintenance Men x 8: 0

Underwater Exhibit

Sirin 2 (6/5/0) CF DM ST LA BS HL HT PC BB CC EE
Katar
MP-446 (6)
Beretta 93Rs x2 (1/1)
H&K PDWs x2 (5/5)

Mirage 2 (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Sword
Machine Pistol (2)

Maintenance Men x3: 0

Connecting Corridor

Balder 2 (6/6/2) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (2/5) (2/5)

Berserker 2 (9/3) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives

Helios 2 (6/5/3) ST KW BS HC VG SP LR BT 10B StS
Sword
Desert Eagle 23/4)

Maintenance Men x7: 0

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Streets

Outside Museum

Fire 2, Front (7/6/2) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol* (3/4)

Firewall 2, Front (6/6/2) ST KW LA AL HL HT DiM CF SS HC StS LR
Desert Eagle (3/8)
MP9 (5/4)

Sports Cars x2, Two occupants each (front)

Suits x8 (front): 0

Maintenance Men x10 (back): 0

Back Steets

Mors 2, Rooftop (8/4/3) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords
Machine Pistol (4)

Hawk 2, Halfway, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/5) (3/4)

Shades, Rooftop: 2

Road

Cloud 1 (8/5) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Twinned Swords

Barbarossa 1 (10/6/4) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Twinned Swords*
Knives
Desert Eagle (3/4)

Shades: 9

Shades: 10

Apartment Exit

Burn 2 (10/6) HC KW CC EE LR 10B StS
Ingrams (5/12)

Melis 2 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff

Shade: 0

Plaza Exit

San 2 (11/2) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Ares 2 (5/10/10) PW HL CC EE LR BT 10B
Machine Pistol (3/20)

Sports Car, Two occupants

Sports Car, Two occupants (front blown)

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Azrael switches aim as he lands, blasting away at another maintanence guy. Then, he spins to shoot down down a third.

(I think I'm a turn behind.)

Praying Mantis, on both Shaded Mooks.

JE and SS tap on the least hurt shade.

Btw, cards so far- Three of Hearts and Ace of Clubs.

Firewall rolls in next to Fire, opening up on the suits with his MP9.

(I have a feeling that I should take out the Sport car drivers.. I'll do that when the chance is next available)

(Well shit...)

Ares will tap EE for another shot at one of the first car occupants, flipping forwards over the door of the car and burst-firing into the man.

Swap EE out for PW.

Klez will swap EE out for KW at the start of the turn.

He'll then fire on another Maintenance man as he throws himself backwards through the glass of one of the exhibits.

Nifty! Heph then spins about with his nunchaku and swings it at Leader A, tapping DF once.