"You focus on those cars for now!"
-Ush if I'm close enough to do a melee attack- I'll attack with my katana (unclear about the weapon switch rule so if that doesn't work barehanded is fine) I'll tap PW to make my attack (if succesful in a throw)
if I can't do a melee attack I'll gun down another suit.
Ok, let's sort the Extinct species area first as it is on a two turn catch up.
Dallas has been using CofC with his shotgun and blowing away some extra Mooks; the ones shown are for you to deal with.
Azrael blasts down another Mook, whilst Heph cracks out the ol' nunchuk to whack it at his foe. Three successes is five damage!
His foe attacks back, and Heph taps the nunchuks. Just one success this time, for an extra three. Italian guy makes another one of his nasty clawing swipe, but he only rolls two successes. Nonetheless, that tears for six damage.
The firing in here right now is very confused, but yoiu guys are showing up as the main threats. Ten shooters on both Azrael and Heph.
Azrael takes it VERY badly, for 13. Heph, who is extremely loaded up against gun fire, takes just four.
The other lead suit kills the Maintenance guy he was negotiating with with a swipe to the head.
The room is an absolute chaos of fleeing touirsts and screaming schoolchildren; there is no clear and safe route out for them
Ok, then we go into turn three! Initiative is yours.
Azrael, under pressure, drops another enemy.
Barb engages both of his enemies at once. He does seven and six damage; going well! Cloud joins in for a killer attack on one of those foes, scoring six successes for 14 damage!
Firewall opens fire on the outside suit guys, downing one.
Ares opens up at his enemy. He scores four successes, whose effects are doubled, for nine damage.
Glass shattering all around, Klez drops another.
Heph goes for a Mook, whapping one down with ease.
Hawk gets up top, but people aren't thinking clearly here.
Easy kill for Berserker.
San closes in on the car guy that Ares is not fighting, She goes absolutely mental, rolling four successes, a mighty eight, and then five, and certainly a bonus, for twenty damage! Yeow!
Fire gets out his sword, and hacks a foe down!
An unhappy Mirage has to use both her attacks to down a foe again.
A kill for Helios.
Burn is in a desperate close-in fight. Three successes is four damage.
Melis wants to tap HT; this has no effect. The enemy is atacking Burn. She gets four damage with a punch, though.
Sirin kills off the last of the foes in the Underwater exhibit.
Mors fires, and gets another three damage in.
Bad guys!
"Whoa! Look at him with his fancy bits of wood! Aww, it's just some newbie hackjob!" says the one you are fhting, heph. He goes for you again, though his rolling is still off. One success is another five damage.
Mooks open fire; 9 on each of you this time. Azrael takes eight; Heph takes three.
Suit Leader B picks up the box from the guy he just killed with a triumphant snarl. There is then a loud and distinctive ping! as The Hunter fires a well-aimed shot that his the key Suit B was carrying in his left hand. The key flies out of his grasp and across the room.
"Son of a..." he exclaims
Dallas blows down another two (unlisted) Mooks, clearing his way through the crowd.
Bullet Time works well for Klez this round; he takes just four damage.
Just some light damage for Fire and Firewall from the mooks, but then the car guys open fire also. That causes some extra trouble for you! And now the maintenance men have come around to see what all the commotion is.
Shade guy up top picks up speed very rapidly, and charges down Mors. Just one success, though, for two damage.
The ones figbting Cloud and Barb have to pick it up a bit. They make flat-handed attacks this turn, for five damage a piece, that also leaves the both of you Staggered from the sheer force of it winding you.
Burn, your opponent does the same thing!
Ares, your guy keeps firing at you. He gets three succeses, which is four damage!
San, your guy turns to engage you up close; his one success is three damage.
Ares then takes another three from the driver of the other car, who has now stopped and is firing; San takes two from the passenger.
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CURRENT SITUATION: TURN 3
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Museum
Extinction Exhibit
Azrael 3 (9/7/22) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (6/6/6/6)
Glock 19s (3/3)
Hephaestus 3 (7/25) PW CF ST SE AL WW SC NO HL DiM VG DF 1
Nunchaku
Italian Suits x19: 0
Maintenance Men x17: 0
Italian Leader A: 21
Italian Leader B: 0
The Hunter (Upper balcony): 0
Neanderthal Exhibit
Klez 3 (4/9/16) KW HL BB]EE LR BT StS
PP9s x2 (3/6) (3/6)
Maintenance Men x 7: 0
Underwater Exhibit
Sirin 3 (6/5/0) CF DM ST LA BS HL HT PC BB CC EE
Katar
MP-446 (6)
H&K PDWs x2 (5/5)
Mirage 3 (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Sword
Connecting Corridor
Balder 2 (6/6/5) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (2/5) (2/5)
Berserker 3 (9/6) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Helios 3 (6/5/6) ST KW BS HC VG SP LR BT 10B StS
Sword
Desert Eagle (1/4)
Maintenance Men x5: 0
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Streets
Outside Museum
Fire 3, Front (7/6/7) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana*
Machine Pistol (3/4)
Firewall 3, Front (6/6/8) ST KW LA AL HL HT DiM CF SS HC StS LR
Desert Eagle (3/8)
MP9 (4/4)
Sports Cars x2, Two occupants each (front)
Suits x6 (front): 0
Maintenance Men x10 (front): 0
Back Steets
Mors 3, Rooftop (8/4/5) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords
Machine Pistol (3)
Hawk 3, Rooftop, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/5) (3/4)
Shades, Rooftop: 3
Road
Cloud 3 (8/10) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Twinned Swords
Barbarossa 3 (10/6/9) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Twinned Swords*
Knives
Desert Eagle (3/4)
Shades: 13
Shades: 27
Apartment Exit
Burn 3 (10/11) HC KW CC EE LR 10B StS
Ingrams (5/12)
Melis 3 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff
Shade: 8
Plaza Exit
San 3 (11/7) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Ares 3 (5/10/16) PW HL CC EE LR BT 10B
Machine Pistol (3/20)
Sports Car, Two occupants
Shade: 9
Shade: 20
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