USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Newjak52 pages

Basically all Berserker is going to do is attacks Mooks because I may not be on a whole lot tomorrow either

Laughing, Barb Smiles at the Shaded Enemies.

"Not bad, for a bunch of Greasy Wannabe Mafioso."

He Charges back at his Opponents, Tapping Praying Mantis on the Shades.

Helios will shoot another maintenance man. (KOTW, BT)

Sirin will draw her Russian Viking pistol and move towards the connecting hallway.

"Let's go," she urges Mirage.

Ares will fire again on his target.

"Stand still and let me shoot you!"

Swapping CC for 10B.

Klez spins around the side of a Neanderthal hut as his opponents fire, emerging from the other side and returning fire on one Maintenance man.

Hawk hops up onto the roof, both Glocks in hand, and blasts away at two of the Shades. (CoC, LR)

There's only one, and he's not a mook. 😛

BGB would be better here.

Coulda sworn the list said 3 on the rooftop... And yeah, BGB would be better here.

Alright, a simple firing here, then switching CC for BGB.

"And that's why you don't piss off the girl with the knives..." San comments, while attacking again (tap IB again).

You can give me healing Chi Ush, but I don't have it...
I have Hands of Light....
Also, I think its a legitimate question now, because it would be used if it was so. Do I have higher Charisma? eg. Is my KOTW doing anything for me?
If it is, Tap it.
If its not, Swap it out for Sts.
And tap 10B.

I'll swap out JE for SP and attack with that tapped on the more damaged guy this turn.

I'll attack another suit with my Katana. Btw Ush BS is still not bold (but it's in my cach since round one). I'll swap SE for LA.

You guys win initiative again...

Heph whacks down another foe.

Helios' aim is not so good this time; his target stays up.

Melis gets in five damage with a blow on Burn's attacker

I can;t make any sense of BB's post, I am afraid; he is already in close combat with you. ooks like a gun attack, which I shall make... but it misses anyway. But unclear posts may lead to no actions.

A Mook kill for Berserker.

Benefit for tapping PM here is marginal, Barb; just some extra dice. You socre five and three successes.

Balder has been happily blowing away Mooks in the corridor.

A rather damp Mirage and Sirin move into the corridor.

Ares fires, but his target is happy to stay in cover behidn the armour-played door! Luckily, Ares shoots very well, and seven successes is reduced to five, for six damage. His second attack does three damage!

Another kill for Klez.

Hawk blasts away at Mors' assailant... but it's a miss.

San goes back nutty on her target. And she is still on form, rolling 4, 6, 5 and a bonus, for another 18 damage!

Burn, yes. KOTW is working, and tapping it avoids harm for you this turn. And you blast away with Ten Thousand Bullets! He's not having any of that; he taps Storm Turtle.

Cloud switches styles and taps out immediately. He gets three successes for seven damage.

And Fire hacks down another suit!

Ok, bad guys.

"Oh, you're all newbies to me," says your foe, Heph. "But trust me, your name doesn't mean shit."

He flips over you at high speed and lands behind, sweeping his hand at you again. Your nunchuk reflex goes off but he gets +3 defence for that. You land two successes for four damage.

He's still not rolling great- hardly like San- but he gets three successes for seven damage on you.

Azrael is being shot to pieces; he is overwhelmed by the Mooks. They are also starting to coalesce a bit now over what the threat is.

The Hunter jumps down off from the balcony.

The other suit leader turns to go pick up the key, but is persuaded not to. The thing that persuades him not to is Dallas' fist in his face.

Fire and Firewall are now surrounded by enemies. The four car gunners are giving out particularly nasy fire.

Mors gets punched for four damage. Cloud and Barb take six a piece. Ares is gunned again, but San is avoiding the worst of it.

Those lorries are now bombing it past the road where Cloud and Barb are.

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CURRENT SITUATION: TURN 4

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Museum

Extinction Exhibit

Azrael 3 (9/7/32) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (6/6/6/6)
Glock 19s (3/3)

Hephaestus 4 (7/36) PW CF ST SE AL WW SC NO HL DiM VG DF 1
Nunchaku

Italian Suits x18: 0

Maintenance Men x17: 0

Italian Leader A: 25

Italian Leader B: 8

The Hunter (Upper balcony): 0

Neanderthal Exhibit

Klez 4 (4/9/20) KW HL BB]EE LR BT StS
PP9s x2 (2/6) (2/6)

Maintenance Men x 6: 0

Connecting Corridor

Balder 4 (6/6/5) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (3/4) (3/4)

Berserker 4 (9/6) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives

Helios 4 (6/5/6) ST KW BS HC VG SP LR BT 10B StS
Sword
Desert Eagle (0/4)

Sirin 4 (6/5/0) CF DM ST LA BS HL HT PC BB CC EE
Katar
MP-446 (6)
H&K PDWs x2 (5/5)

Mirage 4 (9/7/0) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Sword

Maintenance Men x1: 0
Maintenance Men x1: 1

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Streets

Outside Museum

Fire 4, Front (7/6/17) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana*
Machine Pistol (3/4)

Firewall 3, Front (6/6/18) ST KW LA AL HL HT DiM CF SS HC StS LR
Desert Eagle (3/8)
MP9 (4/4)

Sports Cars x2, Two occupants each (front)

Suits x5 (front): 0

Maintenance Men x10 (front): 0

Back Steets

Mors 4, Rooftop (8/4/9) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais*
Hookswords

Hawk 4, Rooftop, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (2/5) (2/4)

Shades, Rooftop: 0

Road

Cloud 4 (8/16) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Twinned Swords

Barbarossa 4 (10/6/15) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Twinned Swords*
Knives
Desert Eagle (3/4)

Shades: 18

Shades: 37

Apartment Exit

Burn 4 (10/11) HL KW CC EE LR 10B StS
Ingrams (3/12)

Melis 4 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff

Shade: 11

Plaza Exit

San 4 (11/12) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Ares 4 (5/10/24) PW HL CC EE LR BT 10B
Machine Pistol (1/20)

Sports Car, Two occupants

Shade: 15

Shade: 35

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Sirin- Ariadne tells you it is a total mess.

"Marduk is desperately trying to get people into the right places but the idiots are all too busy fighting rather than moving where they are needed, and they can't answer their phones! Get into the Extinct hall- Heph and Az are in real trouble. And someone should get outside as well because we're being killed there too. Oh, and I am tracking MORE hostiles driving in towards the Museum now, and no, I don't know what's going on."

Barb and Cloud, Marduk is not too far away, running along the street as the lorries drive past. He's on the phone also.

"When one of them has a moment to pause for breath get on the line with them and tear them a new one!" he yells. He then smashes the window of a nearby Land Rover with the butt of a gun and climbs in.

Ares will attempt to strafe around his cover while still keeping distance, firing, reloading, then firing again.

Ah, didn't catch that he was in close combat already...

Swap JE for PM before his attack.

Mors twirls the Sais around and strikes at his attacker with two fast swings across his chest, spinning about himself.

(tap PM with Sais)

"Gotcha," Sirin says, hanging up. When she moves into the corridor, she ignores the fire fight happening here, letting Balder and Berserker sweep up the last two men.

Sirin moves to the Extinct exhibit, waving her companions to follow.

Melis will swap LA for SE at the end of this round.

Melis puts another attack into Burn's attacker, frustrated that she can't get a clear attack in as her opponent keeps himself on top of Burn.

Klez shoots down another man while strafing between Neanderthal huts inside the exhibit.

Heph wants to swap HL for AL, just so he can get it out of his cache.

"Probably not," Heph says, whisking his nunchaku around for an attack on another mook and tapping DF again to attack the Leader, "but it will when I put you on the ground..."