Okay...San's going to call Marduk (and yes I'm aware I'm in a fight, don't care, Ares isn't in close combat but he's taking much more damage than I am and can't heal any of it, I can).
"What the hell is going on and where do you want us?" she says into the phone.
(Heph? STOP ATTACKING THE ****ING LEADER! Kill the damn mooks before they shoot you to pieces!)
Okay, this is majorly screwed already.
Museum people need to get into the main room and kill those mooks ASAP. The leaders should never had been engaged at all because the mooks are ultimately much more dangerous because there's a whole lot of them.
Guys outside...major problems here. These aren't mooks we're fighting. Ares and San are in some serious need of help, and as are Fire and Firewall - not only are those two outnumbered but they also have craploads of mooks. They need people who can kill quickly over there. So everyone who's outside and not at the museum front or the plaza needs to get to one of those two places as soon as they can. I'd say two people move to the plaza to help out Ares and San, and everyone else to the museum to help Fire and Firewall. Burn, you'll definitely be needed in particular at the museum to shoot mooks.
And...um...something else I wanted to point out but it's now slipped my mind. Once I remember what it is I'll post it.
Edit: I remember now. Umm, anyone bothering to check how much damage they're doing and stuff?
Hmm, players win initiatve again...
Ok, Ares starts to move around, though his target still has cover this round. His first attack is appalling, for two damage; his second does four.
With several twirls, Mors moves in against his attacker with the Sais. He rolls two lots of four successes, for a total of 12 damage!
Sirin and Mirage arrive in the Extinct Exhibit, in time to get shot at.
Berserker, Helios and Balder between them finish off the Mooks in the corridor.
With another killed, Klez is halfway through his work!
I am going to catch uo Azrael with some mook kills.
Auxilliary powers cannot be loaded, Heph.
You are some distance from the cars, Fire. But you do hack down another Mook, and the ST tap keeps you safe.
Burn rolls four successs on his attack for six damage, and San follows that up with another five.
Changing away from your sword takes an action, Cloud, (unless you drop it) but you can swap the powers as well.
Barb has done just such a drop as he switches to the knives! But he's not quite on San form as of yet, rolling two and three successes for seven damage.
Heph whacks down a Mook!
San- Marduk tells you to hold out as long as you can; he is trying to route help down there, though he says there is a largere trouble shot.
"Got to go," he says, rapidly.
Ok, onto the bad guys.
Heph's opponent keeps at it, but his bad rolling luck continues. Another five damage to Heph. Heph drops another Maintenance person who tries to attack him, though.
That leaves 31 Mooks attacking four targets. Eight on each except Heph who has troubles enough, so he gets seven.
The Hunter is advancing across the room, gunning down Mooks from either side in his way (making your life easier)
Fire avoids gunfire this turn, though Firewall is under considerable pressure from Mooks and car people.
Two of the car foes don't fire this turn, though, and that's because a Land Rover just smashed into the back of their car, scattering it and them. At the same time, the lorries screech to a halt outside the Museum; two at the front and two at the back.
There's a lot of shooting and beating up and so on going on elsewhere; you know the score.
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CURRENT SITUATION: TURN 5
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Museum
Extinction Exhibit
Azrael 5 (9/7/39) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (6/6/6/6)
Glock 19s (1/1)
Hephaestus 5 (7/43) PW CF ST SE AL WW SC NO HL DiM VG DF 2
Nunchaku
Sirin 5 (6/5/4) CF DM ST LA BS HL HT PC BB CC EE
Katar
MP-446 (6)
H&K PDWs x2 (5/5)
Mirage 5 (9/7/7) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Sword
Italian Suits x15: 0
Maintenance Men x14: 0
Italian Leader A: 25
Italian Leader B: 16
The Hunter: 0
Neanderthal Exhibit
Klez 5 (4/9/25) KW HL BB]EE LR BT StS
PP9s x2 (1/6) (1/6)
Maintenance Men x 5: 0
Connecting Corridor
Balder 5 (6/6/5) DM CF SS LA ST DF BB LR EE StS
Nunchuk
2 CZ-Scorpions x2 (3/4) (3/4)
Berserker 5 (9/6) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Helios 5 (6/5/6) ST KW BS HC VG SP LR BT 10B StS
Sword
Desert Eagle (3/3)
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Streets
Outside Museum
Fire 5, Front (7/6/17) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana*
Machine Pistol (3/4)
Firewall 5, Front (6/6/27) ST KW LA AL HL HT DiM CF SS HC StS LR
Desert Eagle (1/8)
MP9 (4/4)
Sports Cars x2, Two occupants each (front)
Suits x3 (front): 0
Maintenance Men x10 (front): 0
Back Steets
Mors 5, Rooftop (8/4/12) CF KW DM ST LA SS BS HC HT JE SP PM 1
Katana
Sais*
Hookswords
Hawk 4, Rooftop, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (2/5) (2/4)
Shades, Rooftop: 12
Road
Cloud 5 (8/120) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords*
Barbarossa 5 (10/6/19) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)
Shades: 15
Shades: 41
Apartment Exit
Burn 5 (10/14) HL KW CC EE LR 10B StS
Ingrams (2/12)
Melis 5 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff
Shade: 19
Plaza Exit
San 5 (11/16) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Ares 5 (5/10/32) PW HL CC EE LR BT 10B
Machine Pistol (4/19)
Sports Car, Two occupants
Shade: 18
Shade: 35
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