USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Captain REX52 pages

Ares will fire on the downed Vamp at 50.

"San, any ideas?"

Well, Berserker, there is only really the Rex skeleton left...

(Cage that bastard!)

Heph continues to dash for the key, tapping DF again to smack down two Suits.

Swap DF out for VG.

"What..."

Sirin will attack the Hunter barehanded, swapping PC for HT.

"Oh, come on, stay dead!"

Melis will keep watch on her trapped Vamp, ready to pounce if it breaks out.

Klez (who is miraculously still alive) shoots down a SWAT with one pistol.

"They won't stay dead, we've got to trap them somehow!"

Any sort of dumpster or something around where we are to trap them in? I know it won't hold them forever, but at least it'll keep them under control and hopefully long enough.

Because the other idea is that Rex wants to drag them to the top of a building and toss them off...

Mors cuts down another Maintenance man, his katana gleaming with blood as it slashes across his chest.

Mors then strafes the incoming gunfire with a tap of ST and swaps it out for KW after their attack.

Any cover around me?
I'll look for that, then shoot at a swat.

I just remembered.

Burn, you have a turn to make up and then this turn. I want you to leave the SWAT alone for these; they're what's keeping the Werewolf down right now, and I'd rather have them fight him than us.

Shoot up those Maintenance men.

Ok then Ush is what I'll do.

" You know for all that toughness your still pretty weak" Berserker will be heading over the Rex Skeleton hoping it'll folloow once close enough Berserker will Tap DiM to stun the Wolfman of course if it doesn't work then I won't do Tap it but if I stun him then Berserker will kick/kcovker the leg of the T-Rex cuasing it to fall on the Monster.

Hopefully that will slow him down

hey my swap still hasn't happened?
I'll return fire at the vampire while rolling back from under the truck.
Btw what were the last two cards? (refresh has got to be in there soon)

Now the other one and quickly slam the boot down.

Initiative yours. That's gone really well this fight.

San- not really in the Plaza, no.

Burn- not where you are standing, no. There's the statue, and the trucks.

Err, well, Cloud, I did warn about trying to do that whilst they are up, and Barb does not have three turns spare this time. So the plan fails as you just struggle with him.

Heph is going for the key, which is in the middle of the room by the Rex skeleton.

Tapping Dim Mak, Berserker gets a nerve strike in on the Werewolf, stunning him temporarily, and then whirls around to kick out one of the legs of the skeleton!

The mighty form wobbles for a moment, and then seems to collapse in slow motion, large bones falling like primitive cages, neatly trapping the Werewolf underneath some of them.

Neatly trapping Heph, too.

Marduk has forced the vamps he is fighting back to their car.

Bad guys!

Mook gunfire from the SWAT takes Balder out the action.

The Agent fires three shots towards the Mammoth area. One catches Klez in the side, and down he goes. As he was firing, the Agent has walked over to the middle, where the skeleton was, defying anyone to come near.

The Hunter grips Sirin with his left hand, spins her, and taps PW to throw her across the room. He does not follow up.

With a wailing siren, a police car pulls up outside the Museum, but although they drove up, it is not policeme who get out.

The other Werewolf has freed himself and stands up 'aggressively', tossing two of the SWAT across the road.

"RIGHT!" he says. But when he turns and sees the Agents, he frowns. He then looks inside his coat, checking he still has the Box. He does, and so he shrugs, and with an enormous leap onto nearby buildings, makes his way away into the night.

Then, strolling in from nearby streets, comes a man dressed in a white coat, looking like an immacuately presented Doctor, albeit with shades.

Burn and Fire are being a bit Vamp-shot. So is Ares.

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CURRENT SITUATION: TURN 16

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Museum

Extinction Exhibit

Hephaestus 16 (7/45) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku

Sirin 16 (6/5/40) CF DM ST LA BS HL HT PC BB CC EE
Katar

Mirage 15 (9/7/53) PW CF ST SS HC HL HT JE SP PM CC LR
Sais

Berserker 16 (9/57) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives

Italian Suits x3: 0

Maintenance Men x2: 0

SWAT x3: 0

Agent: 0

The Hunter: 5

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Streets

Outside Museum

Fire 16, By lorry, (7/6/44) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol (0/4)

Mors 16, Front (8/4/26) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords

Burn 16, Halfway to alleyway (10/29) HL KW CC EE LR 10B StS
Ingrams (2/11)

Azrael 16, Fire escape (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (5/6/6)

Vampire: 4

Vampire: 0

Vampire: 51 (downed)

Vampire: 21

Maintenance Men x5 (front): 0

SWAT x 5 (front)

Agent: 0

Agent: 0

The Doctor: 0

Back Streets

Hawk 16, Alleyway, (6/5/0) CF ST BS SE HC JE SP PM BB CC LR
Sword*
Twinned Swords
Glocks 19s x2 (2/3) (2/2)

Vampire, Alleyway: 70

Road

Cloud 16 (8/31) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*

Barbarossa 15 (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)

Vampire: 48 (downed)

Vampire: 52 (in trunk)

Apartment Exit

Melis 16 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff

Vampire: 51 (locked up)

Plaza Exit

San 16 (11/40) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Ares 16 (3/10/48) PW HL CC EE LR BT 10B
Machine Pistol (1/17)

Vampire: 21

Vampire: 51 (downed)

Vampire: 53 (downed)

Vampire: 50 (downed)

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Joker! Refresh time.

Heph has to choose one.

So does Berserker.

Fire has to choose two.

One choice for Burn, two for Azrael, one for Cloud, one for Melis.

AND

The Agent inside pauses for a moment to re-align his left cufflink.

The two outside draw themselves to their full height as they exit the car, slamming the doors shut in unison.

what were the last few cards? and again FUBAR! Is there any reason why we are still there? the damn werewolf got away with the box and more and more agents are showing up!

I'm assuming I can't attack a vampire in melee from where I am so I'm reloading if I can I'll do a massive attack so let me know USh

Oh yes, this is a refresh turn. I'll just add that in.

And nah, you are way away from him for a melee attack.

In turn 15 Mirage will try to slay a mook with her Sais while trying to move to the exit without provoking the agent.
In turn 16 Mirage looks for another gun she can use. Untap ST and CC and swap LR out for ST.

Untap ST and LA. Swap ST in for JE I'll reload my gun and shoot at that Vamp who just shot at me.

I'll untap SS with that refresh, then go for a tap on it again with JE on the 48 damage vamp, try and persuade it to let me dump it in the car a little more.

(Azrael should have switched out KW for DiM last turn as he escaped the Agent.)

So, refreshing KW and LA, Azrael will make a dash for the back streets - heading to the D exit point.