USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Bespin Bart52 pages

Mors turns and sees the Agents, then gives a quizical look towards the Doctor.

"Hmm. I think it's time to leave."

Mors will cut down a Maintenance man as he moves towards a Lorry.

-

Okay, here's what I'm thinking.

Heph, get free and grab that key! The Agent's rather close, so don't get hit.

Sirin, Mirage, Berserker, grab our downed men and make for the exit. Make some defensive taps if you need to.

Burn, untap CC, take down those SWAT.

My idea is to commandeer one of the SWAT lorries and drive it to the exit, bowling over any Vamps and just barreling to our exit. I'd prefer Heph to drive, he's our best driver, but he's not in the best shape.

Fire, care to take the driver's seat?

Ush, any spare SMGs in the trucks? And are any of these Agents named Daniels? 😛

Well, San's going to tap IB on the Vampire that's down and at 50 damage right now.

Any unarmored cars around that Ares could blow up if he shot it enough? 😛

Ares will fire at the Vampire hit for 51.

Swap BT for LR.

And yes, any cars that aren't the Vamps that I could blow apart with a few well-placed shots?

I'll untap ST.

Heph struggles to pull himself out from under the Rex skeleton, casting uncomfortable glares at the Agent, the Werewolf, and Berserker. Making a sarcastic comment would probably draw attention to himself from the Agent, so he thinks better of it.

He taps ST as soon as he gets free, evading gunshots from the remaining mooks...and the Agent, if he shoots at him. He tries to grab the key as he cartwheel arounds the bullets.

Sirin is definitely not complaining about getting away from the Hunter, though the fashion in which it happened is less preferable...

Sirin will cartwheel and pick up two of the Machine Pistols while moving for Balder.

(Mirage, grab Klez, Berserker, grab Helios, unless Dallas decides to get one of them)

Swap BS for EE.

Melis will untap HL as she waits to see if her Vamp's prison holds.

Also, that 48 damage guy - is he meant to be downed, or does that mean that the more times we KO them, the less likely they are to get up again?

Another Vamp question...well, Hawk's Vamp is not healing after that drop. Is that meant to happen?

Untap CC, then swap it with 10b
Fire at Swats.
Ok guys, retreat time?

I think it is indeed retreat time. I want to pile everyone in a lorry and get the hell out, if its feasible, but it might be good to split our numbers, take two trucks.

Oh, and swap ST for VG at the end of the turn.

Barb's comp is being disagreeable, so he's asked me to relay his move...

He wants to tap IB on the vamp that's at 52 and is in the trunk, to make sure that he stays down long enough for them to get the other one in there.

Changing turn 16: Mirage grabs klez and heads for the nearest safe exit.
still swaping ST in for LR!

Berserker will head over to get Klez and move him to safety

Newjak you do know Mirage is already doing that right?
yea taking the wheel is fine BB. as I shoot that vampire I'm heading for the lorry cabin.

(Yeah, Jamie, I'd grab Helios...)

btw is there an exit except for the damn window?

I'm assuming front door...

What are the pool penalties for carrying folks, btw? Just for the record.

Nope didn't see that one Berserker will go and grab Helios then.

"Come on there Rookie it's time to go"

Just noticed - when Barb and Cloud get that other vamp in the trunk, they could consider coming to do pick-up.